描述和要求
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
LET’S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Role Overview
The Level Design Director leads the execution for one of the game’s key experiences. Reporting to the Chapter Level Design Director, you ensure that your experience’s level(s) meet the project’s creative goals and deliver exceptional gameplay quality. You focus on execution, mentorship, and day-to-day excellence across multiple level pods.
Key Responsibilities
- Lead the execution of level design for your experience, translating the overall direction into clear, achievable goals.
- Partner closely with Art, Narrative, and Production to deliver cohesive, high-quality player experiences.
- Review and guide level work, providing feedback that elevates flow, pacing, and player engagement.
- Mentor and support Level Design Team to uphold design craft standards and to grow the team.
- Maintain strong alignment with the Chapter Level Design Director and other experience directors to ensure consistency across the game.
- Contribute to and apply design validation frameworks and KPIs to track quality and progress.
Qualifications
- 10+ years of experience in level design, with leadership roles on AAA shooters or comparable titles.
- Proven track record of shipping high-quality levels across multiple stages of production.
- Deep understanding of spatial design, combat flow, and player readability.
- Skilled collaborator and mentor, able to balance creative vision with production realities.