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通用信息

地点:Montreal, Quebec, Canada 
角色 ID
209166
工作人员类型
Regular Employee
工作室/部门
EA Studios - Motive Montreal
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for a Level Designer to create extremely fun, satisfying game levels that align with our creative vision.

Responsibilities :

  • Design and build major multiplayer levels, within the project’s creative constraints
  • Bring levels through every phase of development from concept to polish
  • Proactively communicate with all stakeholders to ensure a high quality of work
  • Document level design intentions to provide a clear and accessible resource for the team
  • Identify and address potential risks, dependencies & constraints related to level design with other departments while maintaining AAA quality
  • Incorporate feedback from research and playtest data to achieve an excellent multiplayer experience
  • Provide and solicit feedback in a graceful, constructive manner, with suggestions and solutions for improvement to the game editor, processes and project

Qualifications:

You shipped at least one AAA title, have 3+ years experience in level design and:

  • Experience in multiplayer shooter games as a level designer and/or an avid player
  • Strong layout and environment creation skills
  • Experience with visual scripting and level design tools
  • Familiarity with advanced game engine
  • Apt at communicating design intentions to the team
  • Work with partners to implement upon a vision
  • Prototype ideas and share those ideas with important partners
  • Comfort and capability in creative and technical design discussions
  • Interest in the environmental aesthetics
  • Break down tasks and work with production to produce estimates and priorities.
  • Work well in a multidisciplinary team, spanning artists, programmers, and designers.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。