跳到内容

通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
207974
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

我们是一支全球化团队,由创作者、剧作家、技术专家、体验创作者和创新者等角色组成。我们相信,精彩的游戏与体验始于与玩家和社区同样多样化的团队。在 Electronic Arts,你的想象力是对你的唯一限制。

EA SPORTS is at the forefront of revolutionizing the world of gaming by driving transformational change in how games are made and played. At EA SPORTS, everyone contributes to crafting the future of entertainment, building a community where creativity and innovation thrive.

The FC Gameplay Advanced Team makes meaningful innovations in team strategy, AI, player animation, and player interactions that create exciting back of the box features for the EA Sports FC franchise.  We work with creative designers, artists, and engineers to deliver big ideas that matter to the millions of players who enjoy the biggest sports video game in the world.

In this role you will join our multidisciplinary effort to deliver the best animation in the industry.  You will be initially focusing on building a generative system to produce poses at runtime.

Your Responsibilities:

  • Apply best ML techniques in context to develop the best models that generate high quality human motions which respond quickly to user pad inputs in game.

  • Integrate these models into C++ game code to implement or support shipping features

  • Develop and maintain a complete animation data pipeline for ML training from source to deployment.

  • Develop stress tests to fully test any deployed models.

  • Gather and analyze cases in deployment and come up with ways to optimize model performance.

  • Gather, annotate, or synthesize the required data for your models, based on EA FC’s extensive mocap and real-world volumetric data as well as feedback from our animation experts

  • Share your results through shipping product features, presentations, papers, prototypes and compelling interactive demonstrations

  • Stay abreast of the latest advancements and consult with internal stakeholders such as production, design, and artists, to identify opportunities and propose impactful projects

Your Qualifications:

  • BS in Computer Science, Mathematics or related field, or equivalent experience

  • 3+ years of experience working with animation. Familiarity with 3D animation tools like MotionBuilder or game engines.

  • Experience in python programming with ML frameworks like PyTorch or TensorFlow

  • Experience in productizing ML solutions as standalone applications or as web services

  • Experience in optimizing ML models for memory and compute constrained real-time environments

  • Proficiency with C++ and Python

  • Experience in working with cloud technology and platforms, e.g. containers, Kubernetes, Azure, and AWS

  • Experience in working with GBs/TBs of data

  • Knowledge of 3D transformations