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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
207974
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA SPORTS is at the forefront of revolutionizing the world of gaming by driving transformational change in how games are made and played. At EA SPORTS, everyone contributes to crafting the future of entertainment, building a community where creativity and innovation thrive.

The FC Gameplay Advanced Team makes meaningful innovations in team strategy, AI, player animation, and player interactions that create exciting back of the box features for the EA Sports FC franchise.  We work with creative designers, artists, and engineers to deliver big ideas that matter to the millions of players who enjoy the biggest sports video game in the world.

In this role you will join our multidisciplinary effort to deliver the best animation in the industry.  You will be initially focusing on building a generative system to produce poses at runtime.

Your Responsibilities:

  • Apply best ML techniques in context to develop the best models that generate high quality human motions which respond quickly to user pad inputs in game.

  • Integrate these models into C++ game code to implement or support shipping features

  • Develop and maintain a complete animation data pipeline for ML training from source to deployment.

  • Develop stress tests to fully test any deployed models.

  • Gather and analyze cases in deployment and come up with ways to optimize model performance.

  • Gather, annotate, or synthesize the required data for your models, based on EA FC’s extensive mocap and real-world volumetric data as well as feedback from our animation experts

  • Share your results through shipping product features, presentations, papers, prototypes and compelling interactive demonstrations

  • Stay abreast of the latest advancements and consult with internal stakeholders such as production, design, and artists, to identify opportunities and propose impactful projects

Your Qualifications:

  • BS in Computer Science, Mathematics or related field, or equivalent experience

  • 3+ years of experience working with animation. Familiarity with 3D animation tools like MotionBuilder or game engines.

  • Experience in python programming with ML frameworks like PyTorch or TensorFlow

  • Experience in productizing ML solutions as standalone applications or as web services

  • Experience in optimizing ML models for memory and compute constrained real-time environments

  • Proficiency with C++ and Python

  • Experience in working with cloud technology and platforms, e.g. containers, Kubernetes, Azure, and AWS

  • Experience in working with GBs/TBs of data

  • Knowledge of 3D transformations



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。