- 地点: Los Angeles - Chatsworth
- 州: California
- 国家/地区: United States of America
- 地点: Madison
- 州: Wisconsin
- 国家/地区: United States of America
Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. As a collective of creative developers, we have launched some of the industry’s most critically and commercially successful games. We truly love what we do and want to share our passion with players worldwide.
We are looking for a Principal Technical Artist to join our Apex Legends team to help design and deliver future-forward content creation workflows. As a Principal Technical Artist on the project, you will be working within the technical art team’s pipeline group specifically focused on the fielding of requests for new workflows from customers and then working with stakeholders and engineering to design, build, test and ultimately integrate solutions back into the wider art team that you then help support and maintain. Our ideal candidate is able to take on larger projects as they are not just an expert in their technical craft, but is an accomplished project manager who can pull together an initiative, drive its implementation, and carry it across the finish line into production leveraging the wider studio to have maximum impact.
Why Join Us?
This role is an opportunity to participate on a future looking team focused on building for the long term health of our customers and game.
As a principal you will drive a wide variety of initiatives that will touch every aspect of content creation.
This role will have a significant impact on how we make our product - and as a result the wider team and our players.
Core Roles and Responsibilities
Collaboration:
Meet with end-users regularly to discuss challenges and identify opportunities.
Educate the team how to leverage and use the system, set best practices and encourage adoption.
Build and drive multi-disciplinary coalitions to go after solutions across organizational boundaries
Pipeline and Tool Development:
Design, build and maintain art pipelines, custom tools
Automate the testing and validation of workflows.
Optimize slow processes and procedures.
Technical Support
Learn proprietary systems and be able to make them accessible to others.
Troubleshoot unknown issues and be on the front line of problem solving sticky situations.
Asset Management
Help teams transition content from old to newer workflows and when needed, automate adapting the content to meet new requirements.
Qualifications
8+ years of professional game development experience.
Expertise in designing and implementing tools and workflows from upstream content creation applications all the way to runtime.
High level of proficiency with programming in DCC (python, mel, C#) or similar languages and UI frameworks (Qt).
Familiar with third party software we use to make content (Autodesk Maya, Adobe’s Creative Cloud suite).
Interest in content creation workflows, techniques and innovation.
Has built a large workflow/tool and supported it through the ship of a title (or season).