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通用信息

地点:Bucharest, Romania 
角色 ID
208332
工作人员类型
Regular Employee
工作室/部门
EA Studios - Quality Verification
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Electronic Arts Romania, a leading technology company and video game developer in Romania, brings together experienced individuals from diverse backgrounds with a shared passion for inspiring the world to play.

We prioritize your well-being with our great compensation package and benefit programs, including an annual performance bonus, stock awards, and premium healthcare for you and your loved ones. In addition to our global perks and benefits, you can enjoy our state-of-the-art studio facilities with local perks like relaxation spaces, games, and opportunities to refuel in our cafeterias.

Expectations:

  • You will collaborate with members of the development, production, and design teams to define and implement telemetry strategies that support a high-quality player experience, focusing on game modes, weapon balancing, progression, and in-game events for Battlefield.
  • You will design, review, and improve telemetry tracking plans for key shooter gameplay features and systems, ensuring accurate capture of player behavior, game state changes, and feature engagement metrics.
  • You will analyze large volumes of telemetry data to surface actionable insights, data trends, and potential issues to teams, supporting data-driven decision making for gameplay improvements, tuning, and bug triage.
  • You will partner with QA and development to validate the correct implementation and performance of telemetry events, using both manual and automated methods to ensure data integrity.
  • You will work towards the agreed telemetry strategy goals, such as KPI monitoring, churn analysis, and player retention metrics.
  • You will mentor peers on best practices for telemetry design, data analysis, and the use of visualization tools or dashboards.
  • You will promote standardization and documentation of telemetry implementation practices across multiple teams.
  • You will regularly report findings and recommendations to stakeholders through dashboards, visualizations, and presentations, highlighting the impact on player experience and product quality.
  • You will champion a "Player First" approach, using player data to advocate for improvements and refinements in gameplay quality, balance, and satisfaction.
  • You will work in partnership with peers and stakeholders to refine tooling and processes for telemetry data collection, validation, and analysis to ensure robust support for Battlefield’s live service and future updates.

Requirements:

  • 4+ years of experience in game development, quality assurance, analytics, or telemetry-related roles.
  • Deep understanding of telemetry, event logging, and data collection practices in live multiplayer shooter games.
  • Experience designing, implementing, and validating telemetry or instrumentation plans for complex gameplay systems (preferably in AAA shooters).
  • Proficiency with data analytics, dashboarding, and visualization tools such as Tableau, Power BI, Looker, or custom solutions.
  • Ability to analyze and interpret large telemetry datasets, and summarize findings in clear, actionable reports for technical and non-technical audiences.
  • Practical experience collaborating with the QA and Development team to integrate telemetry requirements throughout the software development lifecycle.
  • Experience using version control systems (e.g., Perforce, GIT) and familiarity with defect, test case, and task tracking tools (e.g., JIRA, Test Rail).
  • Strong verbal and written communication skills, with experience presenting data-driven insights to stakeholders and cross-functional teams.
  • Experience working with distributed teams and external partners, coordinating telemetry best practices and standards.
  • Familiarity with shooter game mechanics, player engagement metrics, and feature instrumentation methodologies.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。