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通用信息

地点:Shanghai, Shanghai, China 
  • 地点: Shanghai
  • 州:
  • 国家/地区: China


角色 ID
204634
工作人员类型
Regular Employee
工作室/部门
EA China Studio
弹性工作安排
Hybrid

描述和要求

我们是一支全球化团队,由创作者、剧作家、技术专家、体验创作者和创新者等角色组成。我们相信,精彩的游戏与体验始于与玩家和社区同样多样化的团队。在 Electronic Arts,你的想象力是对你的唯一限制。

Job Title: Render Engineer(Engine) - C++

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

FC Mobile Shanghai Studio is devoted to the development and operation of a high-quality mobile game with top sports IP as a global team. The team also continuously delivers fantastic game experience to global users. The quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our company culture, which enables us to work in a rapid and efficient manner to ensure the release and operation of high-quality products worldwide.

As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and keep moving forward. We value the synergy between teams and believe that a relaxing working atmosphere can yield better results, therefore, we promote and endeavor to maintain a healthy work-life balance.

You will report to the Lead Engineer.

Responsibilities

  • You will use our existing game engine for game development, building upon the foundation of our current engine to enhance its functionality and performance.
  • You will be responsible for improving the overall visual quality of the Mac version and optimizing game performance.
  • You will develop new tools and improve existing ones based on our existing toolchain.
  • You will identify performance bottlenecks within games and improve them, while following artistic quality requirements.
  • You will communicate with game designers and artists, ensuring that program functionality aligns with design requirements.
  • You will help create technical specifications and software architecture documents.
  • You will communicate project progress and risks to superiors promptly.

Qualifications

  • Over 3 years of experience in game rendering development. 
  • Proficiency in C/C++, and programming and debugging skills related to relevant tools. Familiar with C#,Python, LUA, Database and use P4 or Git in daily development.
  • Experience with a commercial game engine such as Unreal or Unity.
  • A solid foundation in 3D graphics, with knowledge of graphics rendering.
  • Experience in iOS platform development and debugging.
  • Experience in APP development and debugging on Mac platform is preferred.
  • Good at communication and ability to collaborate within a team.