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通用信息

地点:Los Angeles - Del Rey, California, United States of America 
  • 地点: Los Angeles - Del Rey
  • 州: California
  • 国家/地区: United States of America


角色 ID
215682
工作人员类型
Regular Employee
工作室/部门
EA Studios - Ripple Effect
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

SVP, GM Battlefield

We Are Battlefield

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Battlefield is a storied franchise renowned for innovation, uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

Job Summary

As SVP, GM Battlefield, reporting to the SVP Group GM of Shooters and RPG, you will guide the vision, strategy, and execution of one of gaming's most iconic franchises, promoting new ideas, operational excellence, and positive play in a global environment.

Responsibilities

  • You will shepherd the 5-year Battlefield franchise vision, strategy, and product roadmap, improving franchise value through player, regional, and industry insights, new ideas, and deep franchise knowledge.

  • You will maintain and develop a leadership team across Battlefield Studios, attracting and retaining talent, and promoting decision-making in critical development areas.

  • You will mobilize ongoing development of the Battlefield product roadmap, ensuring content is delivered on time, at AAA quality, with financial and development rigor across all studios.

  • You will be responsible for the full P&L accountability, improve R&D costs, revenue, and monetization strategies globally in close coordination with key EA partners.

  • You will play a role as part of the Shooter/ARPG portfolio leadership team in helping shape, recommend and advise on a range of activities including strategic priorities and investments, project resourcing and providing input on project progress across titles.  


Required Qualifications

  • 10+ years of leadership experience managing large teams, projects, and franchises in AAA game and live service development environments, with direct ownership of profit/loss and budget improvement.

  • Experience delivering and scaling live service franchises generating $200M+ annual revenue, with expertise in player acquisition, engagement, and monetization across HD platforms; mobile experience is valued.

  • Experience mobilizing, coordinating, and collaborating across multiple studios, disciplines, and geographic locations, including partnership management with platform holders and technology providers.

  • Strong technical acumen in game production, AI tool integration, workflow improvement, and platform technology strategy, with comfort analyzing business metrics, KPIs, and improving operational excellence through new ideas.

 

 US COMPENSATION AND BENEFITS
 
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
 
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
 
 BASE SALARY RANGES 
 California (depending on location e.g. Los Angeles vs. San Francisco):  $355,000 to $500,000 USD Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。