跳到内容

通用信息

地点:Vancouver, British Columbia, Canada 
  • 地点: Orlando
  • 州:
  • 国家/地区: United States of America


角色 ID
211684
工作人员类型
Regular Employee
工作室/部门
Other
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

About the Role

We’re EA, one of the world’s largest video game publishers. Our central development teams power every EA game you know and love. From localization and culturalization to testing, art, rigging, animation, capture, and cinematics we are the backbone that helps our studios bring immersive worlds to life.

As part of EA’s AI Transformation, we’re reimagining how games are created, tested, and localized by deeply integrating generative AI and agentic systems into every part of our central development pipeline.

We are seeking a Machine Learning Engineer on the team, to design, train, and deploy large-scale AI models that drive innovation in human motion generation, real-time performance capture, and multimodal understanding. You will work at the intersection of research and production—building intelligent systems that enable more natural, dynamic, and scalable character and motion technologies across EA titles.

Key Responsibilities

  • Lead the design and implementation of deep learning models for motion capture, pose estimation, and generative motion synthesis.
  • Develop and optimize transformer-based architectures and multimodal AI systems for real-time inference and large-scale data processing.
  • Collaborate with research, animation, and engineering teams to translate experimental models into production-ready pipelines.
  • Develop scalable training and deployment systems using frameworks such as PyTorch, TensorRT, and gRPC.
  • Work with cross-functional partners to prototype, benchmark, and validate new models and algorithms for animation, capture, and simulation.
  • Implement best practices for data curation, synthetic dataset generation, and model evaluation.
  • Drive experimentation and innovation through close collaboration with academic institutions and industry partners.

Qualifications

  • PhD or Master’s degree in Computer Science, Engineering, or a related field, with focus on Machine Learning, Computer Vision, or Applied AI.
  • 5+ years of professional experience developing and deploying machine learning systems in production.
  • Proven expertise in deep learning for human motion capture, pose estimation, or 3D vision.
  • Proficiency in Python, PyTorch, TensorFlow, and deep learning optimization toolkits (e.g., TensorRT).
  • Strong understanding of transformer architectures, LLMs, and generative adversarial networks (GANs).
  • Demonstrated ability to lead R&D initiatives, mentor technical staff, and deliver results across multidisciplinary teams.
     
  • Excellent problem-solving, communication, and documentation skills.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。