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通用信息

地点:Montreal, Quebec, Canada 
角色 ID
209257
工作人员类型
Regular Employee
工作室/部门
EA Studios - Motive Montreal
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

As a Senior Modeler at Motive you will work closely with our Art Director and staff Artists to deliver, polish and implement outstanding quality 3D art assets. You will also contribute to the art pipelines and help create, integrate, organize, and manage assets across all game art disciplines. 

Responsabilities:

  • 3D creation of Architectural, vehicles, weapons, and gadgets following Art Direction guidelines,
  • Modeling, UV-mapping, sculpting, and baking 3D models,
  • Implement 3D assets to the game engine, including external libraries,
  • Texture creation, mask editing, and decal creation,
  • Shader and interactive props animation setup,
  • Optimization according to performance guides,
  • Create guidelines and documentation to help fellow artists,
  • Mentoring junior artists to reach high quality.

Requirements:

 You have a Thorough knowledge of the game development process and: 

  • Mastery of at least one of the main 3D DCC Maya / 3dsMax / Blender,
  • Expertise in ZBrush or Fusion 360 and Substance Painter or any texturing DCC tool,
  • A keen eye for spatial composition and building believable scenes,
  • Passion for pushing the state of the art in asset fidelity and production techniques,
  • Expertise in low and hi-poly modeling for video games,
  • Strong verbal and written communication skills,
  • High degree of self-motivation and initiative,
  • Hard surface modeling experience,
  • An avid gamer is a plus,
  • Experience in industrial design is also a plus,
  • Experience with Unreal, Frostbite, or any modern game engine,
  • Experience with Houdini and procedural tools is also a plus,


 




Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。