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通用信息

地点:Melbourne, Victoria, Australia 
  • 地点: Melbourne
  • 州:
  • 国家/地区: Australia


角色 ID
208721
工作人员类型
Regular Employee
工作室/部门
Maxis
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Senior Multiplayer & Online Engineer


Role: Multiplayer & Online Engineer, Maxis

Location: Melbourne, Australia, can relocate from Japan or elsewhere


Senior Multiplayer & Online Engineer - This person will actively work with Tech Directors, software engineers & EA backend partner teams to architect and drive implementation of cross-platform synchronous co-op gameplay and online features of a game being developed using the Unity game engine. Most of the work will be in C# in the Unity engine & some work is expected to be in Java/Kotlin for integration & customization of backend systems & services necessary for the game. 


Requirements:

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • 7+ years experience shipping high quality games on PC and/or Gen 4/5 consoles.

  • Strong working knowledge of modern C# & C++.

  • Console (Nintendo or Sony or Microsoft) development experience required.

  • Experience shipping multiple games with the Unity engine is required.

  • Strong working knowledge of network programming & integrating game client code with online services required.

  • Experience working on & shipping multiplayer games is required.

  • Experience optimizing games for networked gameplay performance is a plus.

  • Experience working with backend services, server side programming languages (Java/Kotlin/Typescript) is a plus.

  • Skills debugging complex applications.

  • Ability to prototype systems and applications rapidly.

  • Ability to review code, documentation & document architecture.

  • Hybrid or on-site work model based out of Melbourne

Role Expectations:

Drive the delivery of the following:

  • Work with the development team to align on architecture and backend service requirements.

  • Prototype integration of client game code with backend services to evaluate choices and recommend and drive implementation of production quality integration of appropriate services.

  • Review time estimates from the development team and/or provide time estimates for tasks.

  • Architect & work with the development team to implement gameplay subsystems for cross-platform co-op game play, chat and integrate with backend services for telemetry, authentication, commerce, cloud saves, downloadable content delivery, and server driven live events.

  • Provide technical guidance to internal and external engineers.

  • Optimize network and online performance & hosting costs to meet AAA quality standards and the game’s business needs. 

  • Partner with the game’s leadership to prioritize and execute on tech goals and milestones, establish best practices, and promote the core development values.

  • Work with Production, Development Directors, external partners, and other disciplines leads to scope tasks and input requirements.

  • Document components & services.

  • Learn new technologies needed to complete the tasks.

Bonus:

  • Experience shipping RPG or simulation games.

  • Experience working with outsourcing and external partners.

  • Interested in and/or experienced with applications of Machine Learning in game development.

  • Fluency or partial fluency in Japanese



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。