跳到内容

通用信息

地点:Montreal, Quebec, Canada 
角色 ID
211727
工作人员类型
Regular Employee
工作室/部门
EA Studios - Motive Montreal
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Our motive is to create innovative action games within iconic worlds where every player feels like the hero. Let's say that again—iconic worlds, where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons, to re-creating Isaac Clarke onboard the Ishimura in Dead Space™, and now to building an original Iron Man action-adventure video game.

We believe in sharing our passion with our community, and with each other by having transparent discussions, by practicing an inclusive culture, and by nurturing a continuous growth mindset. Our approach feels simple, but it leads to the best work of our careers, and as a team, building unique and immersive experiences.

Motive is looking for a Senior Software Developer specializing in rendering to join its Iron Man team using Unreal Engine 5.

As a Senior Software Developer, you will report to the Project Technical Director

Responsibilities:

  • Orient the development and implementation of rendering features and systems using Unreal Engine 5.
  • Collaborate with the art and design teams to create visually impressive and technically efficient rendering solutions.
  • Optimize rendering performance by implementing advanced algorithms, shader techniques, and efficient resource management.
  • Work closely with the rendering team to develop and maintain high-quality rendering pipelines and workflows.
  • Debug and resolve rendering issues, ensuring optimal performance across multiple platforms.
  • Mentor and guide junior developers, providing technical expertise and sharing best practices.
  • Collaborate with cross-functional teams to ensure seamless integration of rendering features within the overall game development process.
  • Contribute to the development of tools, pipelines, and frameworks to streamline the rendering workflow and improve efficiency.

Qualifications:

  • Extensive experience in video game development on Consoles and PC, with a focus on rendering and shader development.
  • Expertise in Unreal Engine 5 and its rendering pipeline.
  • Strong knowledge of advanced rendering techniques, including global illumination, physically-based shading, post-processing, and real-time rendering algorithms.
  • Proficiency in programming languages such as C++ and experience with GPU programming (e.g., HLSL, CUDA).
  • Solid understanding of graphics hardware architecture, performance optimization, and memory management.
  • Experience in profiling and debugging rendering performance issues, using tools like Razor and Pix
  • Experience in debugging GPU crash dumps
  • Excellent problem-solving and troubleshooting skills.
  • Ability to collaborate effectively with artists, designers, and developers.
  • Up-to-date knowledge of industry trends, emerging technologies, and best practices in rendering and graphics programming.

 



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。