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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
211859
工作人员类型
Regular Employee
工作室/部门
Maxis
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

The Sims is one of the top-selling PC game franchises of all time and The Sims 4 is by far our most successful Sims game. We have more than 70 million registered players of the base game. To date, The Sims 4 has shipped over 60 content packs and countless base game feature and quality of life updates.

The Site Reliability Engineer will report to the Development Director.

As a Site Reliability Engineer at Maxis, you will focus on designing, deploying, and operating resilient, secure, and globally scalable services in Google Cloud Platform (GCP), with Node.js, TypeScript, Kubernetes, Helm, and GitLab CI/CD.

Responsibilities:

  • Design, operate, and evolve cloud infrastructure to support millions of players worldwide.

  • Ensure security, governance, and cost efficiency across our GCP environments.

  • Develop and support scalable services using Node.js and TypeScript, deployed with Kubernetes and Helm.

  • Improve best practices for CI/CD pipelines, observability, incident response, and live service operation.

  • Troubleshoot and improve live services for performance, scalability, and reliability.

  • Automate deployment, monitoring, and recovery strategies to maximise uptime.

  • Participate in on-call rotation, incident response, and root-cause analysis.

  • Collaborate with development teams during the game prototyping and iteration process.

  • Contribute to a culture of continuous improvement and knowledge sharing.

Qualifications:

  • Bachelor's/Master's degree in Computer Science, Software Engineering, or equivalent experience.

  • 8+ years in SRE, DevOps, or cloud architecture, with hands-on experience running production services at scale.

  • Deep expertise with public cloud environments (GCP preferred, AWS/Azure also valuable).

  • Experience with Kubernetes and Helm for container orchestration and deployment.

  • Proficiency with CI/CD pipelines using GitLab CI.

  • Solid scripting/automation skills (TypeScript/Node, js Python or Bash).

  • Knowledge of observability tools (Prometheus, Grafana, Loki or Jaeger/Tempo).

  • Experience designing for high availability, reliability, and disaster recovery.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。