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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
211928
工作人员类型
Regular Employee
工作室/部门
CT - Frostbite
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Frostbite is EA's proprietary game engine. Its versatile tools and cutting-edge technology power creation on some of the world's most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality. By joining Frostbite, you'll be at the forefront of game engine innovation, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology and leave your mark on the next generation of games.

The Senior Technical Artist will report to the Technical Art Director.

Location: Vancouver, hybrid three days a week.

What you'll do:

  • Be the voice of the audio content creator, communicating feedback to engineering teams.

  • Provide insights using your experience as an audio content creator to validate the development of new tools and workflows.

  • Build compelling audio examples to demonstrate the power of the engine and inspire the community.

  • Write documentation and create training materials.

  • Work with game teams to advise on solutions and best practices to achieve their project's audio goals.

  • Support and guide the migration of game content to use new features and technologies developed by the Frostbite Audio team.

  • Mentor members of the Frostbite Audio community, including other Technical Artists and Quality Designers.

  • Keep up-to-date with industry standards and game audio production techniques to help inform workflow and feature development.

You will have:

  • Working knowledge of industry-standard audio tools (e.g. Pro-Tools, Ableton Live)

  • Industry experience in game sound design (e.g., mixing, implementation, asset creation, sound design)

  • 5+ years experience with sound implementation in games, either using Unreal, Unity, FMOD, Wwise, or equivalent toolset

  • Shipped 2+ games

Bonus:

  • Experience with recording sessions for music, voice, and sound effects.

  • Knowledge of scripting languages such as LUA or Python.

  • Experience with node-based visual programming (e.g. Max/Msp, Pd)

  • Shipped a AAA title.

  • Experience with Atlassian Confluence, Jira Software, Coda, or similar tools.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。