- 地点: Vancouver
- 州: British Columbia
- 国家/地区: Canada
- 地点: Montreal
- 州: Quebec
- 国家/地区: Canada
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At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build.
Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.
As a Software Developer in Test on our Research & Engineering team, you will help ensure the quality, reliability, and scalability of next-generation creative technologies. This includes AI-driven tools and content pipelines used by developers and players. You will work at the intersection of research and production – partnering with engineers and researchers to build robust testing systems, automate validation at scale, and ensure new technologies meet the bar for performance and reliability in live environments.
This is a hybrid role, onsite three days a week, in Redwood City, Vancouver, or Montreal.
The Software Developer in Test will report to the Head of Development Production.
Responsibilities:
Define and drive test strategy and quality practices across emerging technologies and systems
Design, build, and maintain scalable automated test frameworks and tooling
Develop API, integration, system, and end-to-end test automation for complex pipelines
Integrate automated testing into CI/CD systems to enable fast, reliable iteration
Partner with engineers and researchers to ensure testability of new systems from early design stages
Debug and troubleshoot issues across distributed systems, tools, and runtime environments
Establish metrics, dashboards, and reporting to monitor system health and quality
Participate in design and code reviews to ensure quality and reliability
Mentor team members and advocate for best practices in quality engineering
Qualifications:
5+ years of experience in software testing, quality engineering, or SDET roles, including experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary)
5+ years programming experience in Python, Typescript or C++
Expertise using coding agents in large code bases
Experience building and maintaining automated test frameworks and tools
Experience with API, integration, and system-level testing
Familiarity with CI/CD pipelines and modern development workflows
Experience debugging complex systems and analyzing production issues
Familiarity with observability tools (logging, metrics, alerting)
Exposure to game engines, content pipelines, or developer tools
Experience working with emerging technologies such as AI/ML or procedural systems