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通用信息

地点:Hyderabad, Telangana, India 
角色 ID
212103
工作人员类型
Regular Employee
工作室/部门
CT - IT
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

We are EA

Electronic Arts is more than you’ve ever realized. We’re more than a company, or a headline, or even a clever catchphrase – we’re a vibrant community of about 15000 artists, storytellers, technologists and innovators working toward a shared vision: to inspire and unite through play.

 

While headquartered in Redwood City, EA's platform engineering, game development, and publishing operations take place in a network of locations, stretching from Shanghai to Stockholm, Melbourne to Vancouver, Redwood City to Hyderabad. No matter which of our locations you join, you’ll feel the energy and support of EA’s global brand, while immersing yourself in a culture that inspires you to thrive, take risks and dream big. 

 

This is an especially great time for the video game industry, as we’re currently going through an exciting digital transformation. The global gaming audience has also never been bigger, with industry revenue projected to reach $102 billion in 2016.

 

Since its founding in 1982, EA has helped shape the way over 300 million registered players consume and enjoy interactive media. No other company can deliver EA’s portfolio of amazing games and services, across multiple platforms, to players around the world. It is an exciting era in games, and an exciting time to join the team at EA!

 

The Challenge Ahead:

EA’s Digital Platform (EADP) organization is responsible for driving critical technology decisions and investments for EA on a global basis, across all divisions and studio teams. Technology and engineering leadership at EA is critical to making the industry’s best games and services and the EADP team is leading the way to providing cross-platform infrastructure that will keep our consumers connected with our games anytime, anywhere with anyone.

 

What a Software Engineer - II, Systems Test Engineering does at EA:

This unique role is the glue that ties the game teams and the core game platform and shared services. This is done by performing a system level analysis of game design, game security and supportability and in-depth load and performance testing. We build systems and tools that aid in performance evaluation and doing "systems test as a service" across EA. Success has customers spending more hours with our portfolio of games because they are fast and performant; having "EA Servers" powering a game becomes a competitive differentiator. This effort requires expertise spanning platform technologies, infrastructure technologies, and game engines and client technology across EA's broad portfolio of mobile, console and PC games as well as other consumer facing touch points.

 

Responsibilities: 

  • Perform stress and load testing This includes coming up with a test design, game playdriven scenarios and evaluating actual game logs to come up with an accurate representation of load to generate and setting up complex distributed test environment to run tests and generate load
  • Create, maintain, and improve test code in C++/Java/Scala to support applications and features
  • Execute tests and provide accurate analysis and reporting of test results
  • Own & drive all the performance engineering activities of a specific game title.
  • Analyze and troubleshoot system and network issues relating to performance and test automation processes.
  • Troubleshooting to find root cause of issues identified during testing – isolate test issues vs system component issues.
  • Collaboration with cross-functional teams to track and resolve issues.
  • Communication of test status and results to key stakeholders
  • Work cross teams to identify, define key metrics and set up performance benchmarks.
  • Design, develop, and run experiments to gauge effectiveness of benchmarks.
  • Analyzing the complex technical architecture across EA's platform and infrastructure leads to the assessment of failures and determines root causes and drive fixes.

 

The next great EA Software Engineer II, Systems Test Engineering also needs

 

  • Bachelor’s degree in computer science or higher
  • 3-6 years of relative experience
  • Expertise in object-oriented design/programming, strong programming expertise in either C/C++, or Java
  • Knowledgeable in scalable platform architecture, end-to-end systems design and architecture.
  • Familiarity with visualization & monitoring tools (like Prometheus, Grafana etc.,) and database technologies (MySQL, Redis, Mongo DB etc.,)
  • Knowledge of cloud technologies like AWS/GCP & its different services.
  • Knowledge of DevOps technologies like Docker, Kubernetes etc. 
  • Able to work and solve problems independently, to organize workload and priorities, high-quality execution, technical innovation/adaptation, and initiative.
  • A passion for gaming and a highly analytical and creative thinker
  • Great ownership and immense commitment to deliver the results 


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。