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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
213995
工作人员类型
Regular Employee
工作室/部门
Central Mobile Team
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Central Technology is a dynamic community of experts, innovators, and change-makers united by a single, shared vision: To revolutionize interactive entertainment and inspire creativity through transformative technology. Our industry-leading services and solutions are developed collaboratively with teams across EA to enhance creativity and improve outcomes for our partners and players.

Creative Innovation sits at the intersection of emerging technology, creative craft, and game-making — developing the tools, partnerships, and breakthroughs that help EA’s studios create more ambitiously. We innovate shoulder to shoulder with game teams, pushing the boundaries of what’s possible, and our work reaches players through the world’s most beloved games.

The Challenge Ahead… 

 Reporting to the Head of Product in Creative Innovation, you will lead overall execution of EA's UGX (User Generated Experience Strategy) by partnering with technology, legal and product stakeholders across multiple game teams and central teams. 


 Responsibilities

  * You will oversee a central UGX budget and disburse funds at important milestones according to a comprehensive product roadmap.

  * Evolve EA’s UGX strategy by integrating new insights and learnings from internal sources and ongoing competitive market analysis.

  * Establish KPIs to evaluate the short-term and long-term upside of UGX investments.

  * Prioritize competing UGX investment asks against short-term and long-term benefits based on game team and technology requirements.

  * You will manage a team of producers responsible for owning subsets of studio needs end to end

* You will oversee and drive execution of UGX pillars focusing on moderation, monetization and content creation / curation as funded projects in appropriate teams across the company.

  * Evaluate long-term UGX portfolio scenarios in relation to company P&L goals.

  * Implement player-centric UGX pillars with an emphasize on driving acquisition, retention, and lifetime engagement.

  * Advocate and educate external stakeholders about the significance of UGX and partner with Corporate Communications to drive broad awareness of EA’s UGX strategy.


 Qualifications

  * Experience developing and delivering a large-scale UGX program in the videogame industry.

  * Experience leading cross-functional teams consisting of both direct and dotted-line reports.

  * Demonstrated change management skills: establish new operational guidelines where none exist and lead stakeholders through the journey of developing new capabilities.

  * Understanding of basic legal, community, content, and technological opportunities associated with UGX.

  * Financial experience in cost modeling and optimization.

  * You have navigated a complex, matrixed organization and making decisions based on input from different stakeholders with different priorities.

  * 12 - 15 years experience as a product owner of a consumer-facing technology, platform, service or experience.

  * BA or equivalent degree in a relevant field.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。