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通用信息

地点:Montreal, Quebec, Canada 
角色 ID
211231
工作人员类型
Regular Employee
工作室/部门
EA Studios - Motive Montreal
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Foundational Technology team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

Our motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™.

Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset.

Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players. 

As a Technical Audio Artist, you will play a critical role in contributing to our game's overall sound quality, performance and stability for Battlefield. You will work within our sound team to develop designs and systems for in-game features such as Scripted Events, Game Modes, HUD, UI, VO and Interactive Music.

The ideal candidate thrives on bridging the gap between creative and technical implementation challenges, is always keen to deepen their understanding of systems and workflows and is excellent at communicating complex topics equally with both creative and technically minded audiences.

You will work hybrid or onsite in the Motive Montreal studio.

What you'll do:

  • Reporting to the Technical Audio Director, you will create, optimize, and maintain systems for SFX, VO and music implementation using our proprietary Frostbite engine and supporting tools

  • Follow audio direction and understand how each piece fits into and supports a readable, consistent and high-quality soundscape

  • Assist teammates and demonstrate an understanding of our audio pipeline and how audio integrates with game features across the project

  • Work with several departments, pods and strike teams to help achieve excellent pairing of audio and audio systems with their creations

  • Author and maintain efficient workflow and validation tooling

  • Work with engineers to ensure audio systems and tools are performant

  • Work with QA to plan and support testing of sound

  • Provide clear documentation for colleagues

  • Participate in scope assessment, priorities and planning

  • Participate in building a stronger audio community across multiple studios within EA

Must Have:

  • Passion to collaborate and solve complex creative and technical challenges in the pursuit of creating an engaging sonic experience for our players

  • You Will Have:

  • 3+ years of experience with sound design and mixing principles

  • Proficiency with visual scripting and debugging

  • Proficiency with game engines, audio middleware, IDEs

  • Experience with C++, Python, Lua preferred

  • Released audio software or tools, preferred

  • Shipped AAA titles preferred

The following are required as part of the application process:

  • Apply online with Resume

  • Provide web link on resume for online Sound Design Demo / Portfolio



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。