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通用信息

地点:Geneva, Geneva, Switzerland 
  • 地点: Stockholm
  • 州:
  • 国家/地区: Sweden


角色 ID
208186
工作人员类型
Regular Employee
工作室/部门
EA Studios - DICE Stockholm
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what’s forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

The role of the Chapter Cinematic Creative Director is to lead the execution plan and overall creative vision and for visual storytelling across all experiences (Single Player, Multiplayer, Free-to-Play). We ask that you have a hands-on, execution-focused leader who not only conceptualizes compelling experiences but can bring them to life by working directly on the creative process.

You have expertise of the creative pipeline, from concept to final delivery, including animation, lighting, rendering, cinematography, editing and audio production.

You will prioritize efficiency and quality in every aspect of creative development, promoting a 'show, don’t tell' approach. By emphasizing rapid previsualization and prototyping over extended deliberation.

You have experience with creative leadership, hands-on execution, and have at least 12 years experience with both real-time and offline productions. You will report to the Sr Director, Cinematics.

Responsibilities:

  • Hands-on Creative Execution & Pipeline Development:
    • Help create content, taking a hands-on approach to designing, directing, producing, and editing important creative assets, including visual storytelling elements, animations, and in-game cinematic moments.
    • Work directly on editing cinematic sequences, trailers, and in-game cutscenes, ensuring top-tier pacing, visual flow, and agreement on the narrative tone.
    • Collaborate with Project Cinematic Technical Designer to establish a well functioning, user-friendly creative pipeline that empowers artists, designers, and engineers to deliver high-quality, player-centric content.
    • Define, prototype, and refine tools and workflows that improve the creative production process and improve accessibility for both our teams and external partners.
    • An understanding of the Battlefield franchise and a clear grasp of what players want to experience in our game.
  • Strategic Planning & Team Development:
    • Strategize and shape the future of the BF franchise's creative direction by creating innovation, and elevating overall quality.
    • Be involved in the recruitment process to develop an experienced, versatile creative team prepared for the future.
  • Cross-Team Collaboration:
    • Be a hands-on creative contributor and mentor, encouraging collaboration across departments and inspiring the team to achieve our goals.
    • Collaborate with internal and external teams, including Frostbite, EA Create, Marketing, and external vendors, to align creative efforts with the vision of the franchise.
    • Partner with engineering teams to enhance creative tools and improve workflows for in-engine and offline production.
  • Creative Leadership in Player-Focused Experiences:
    • Manage the creative direction and implementation of important areas, including:
      • In-Game Visual Experiences: Cut scenes and immersive storytelling.
      • Transmedia Storytelling: Cinematic trailers and promotional content.

Requirements:

  • Experience implementing efficient workflows that prioritize solutions over theory, translating concepts into tangible outputs through rapid prototyping and previs.
  • Pipeline Expertise: Understanding of the creative pipeline, with hands-on experience in animation, lighting, rendering, post-production, and tools development.
  • Creative Vision and Execution: Someone who excels in taking ideas from concept to execution and delivering high-quality results.
  • Technical Expertise: Experience with both real-time graphics and offline CG productions, with an understanding of tools like Unreal Engine, Frostbite, or equivalent.
  • Ability to help mentor creative teams, inspiring excellence and innovation.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。