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General Information

Locations: Montreal, Quebec, Canada 
  • Location: Vancouver
  • State: British Columbia
  • Country: Canada


Role ID
211790
Worker Type
Temporary Employee
Studio/Department
EA Studios - EA Create
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

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Project Overview

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.

Team Overview

EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified experience creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.

Role Overview

Join EA's Create Audio team and immerse yourself in creating world-class soundscapes for ambitious projects. Bring your experience in video games, technical expertise, and creative flair to our inclusive culture. Showcase your skills and contribute to the next season of Battlefield 6.


Reporting into the VO Director, this is a temporary, full-time role, based in a, hybrid environment at our Vancouver location, combining remote flexibility with in-office collaboration.

Responsibilities

  • Organise and update script documents, design documents, and voice over .wav files.

  • Participate in table reads with Narrative and VO Designers.

  • Occasionally participate in voice over recording and performance capture sessions, assisting with note taking, assisting the recording engineer in navigating scripts, updating scripts, or providing reference material or in-game context.

  • Edit, process, implement and mix placeholder and final VO content for in game playback.

  • Contribute with creative and technical solutions to improve VO in our games.

  • Test and Quality Control of in-game audio assets

  • Work together with other disciplines to ensure good VO implementation and workflow.

  • Work together with Localization to ensure cohesion between English and localised languages.

Requirements

  • 3 years experience in video games development

  • Knowledge of audio theory and audio editing practices; includes knowledge of waveform editing, equalisation, compression, mixing, and plug-ins.

  • Proficient in modern studio hardware, recording techniques, and software such as Reaper, ProTools, Sound Forge, Waves plugins, RX

  • Knowledge or experience with 3D editors or any visual scripting programme (such as Reaktor, Max, Pure Data, UDK).

  • Knowledge or experience with audio game development tools, such as Wwise, FMOD, or other proprietary Editors.

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Pay Transparency - North America

COMPENSATION AND BENEFITS 

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$67,000 - $92,700 CAD

Pay is just one part of the overall compensation at EA.
 In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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