- Location: Redwood City
- Country: United States of America
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Description & Requirements
Welcome to The Sims, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. The Sims is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
Location: Vancouver or Redwood City, hybrid in studio three days a week.
This is an individual contributor senior role reporting to a Development Director. You will be part of a multidiscipline team working on the future of The Sims.
Responsibilities:
Create prototypes and designs for gameplay content, mechanics, and systems
Write clear and detailed documentation that communicates functionality, logic, tuning, and player outcomes
Implement and tune interactive objects, mechanics, and systems, or mechanics that power story-driven simulation and gameplay
Collaborate with designers, art, engineering, and QA to ensure alignment and feasibility
Partner with producers and project managers to scope features and track tasks
Use player-centered and data-informed design processes through quantitative and qualitative player insights
Troubleshoot in-engine, taking ownership over quality and player experience
Mentor junior designers, offering feedback and guidance based on expertise
Qualifications:
5+ years of professional experience with one shipped AAA title
Experience in builders, simulation, sandbox, or life-sim games
Experience with expansion content or live service development
Experience with logic, scripting, and in-engine implementation using in engine, esp. with proprietary tools (e.g., Unreal, XML, Blueprints)
Proficient in version control (e.g. Perforce, Git) task tracking (e.g. Jira), and data visualization tools (e.g. Looker or Tableau)
Experience with player-driven storytelling and systems supporting different playstyles
Comfort designing content around themes like identity, relationships, and social dynamics
Bonus - Experience working within Agile development
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.