- Lugar: Victoria
- Estado:
- País: Canada
- Lugar: Vancouver
- Estado:
- País: Canada
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.
The Gameplay Modes Engineer is a highly skilled, versatile generalist who will focus on game modes strategy and the "feel" of a game. You will work with a team of engineers to implement the rules and strategy of play for different gameplay experiences and the infrastructure to support these modes of play.
Your Responsibilities
Bring the vision of the gameplay designers to life.
Architect extensible game modes systems that meet the needs of current and evolving game requirements.
Prototype new gameplay mechanics to prove designs.
Develop tools and workflows for production of new game features.
Create and document technical designs for gameplay systems.
Work with a proprietary engine to develop scaleable, shareable code.
Responsible for automated testing strategies and best practices at scale.
Mentor and provide technical guidance for more junior engineers working on the gameplay team.
Elevate the technical proficiency of the project by introducing innovative leadership and enhancing overall expertise.
Your Qualifications
10+ years experience with C++ and experience in object-oriented design and implementation.
Experience developing games professionally and shipping titles as a senior contributor with a high level of ownership.
Advanced debugging skills applicable to client/server multiplayer games.
Expertise in developing and debugging multi-threaded/concurrent architectures.
Deep knowledge in performance optimization of gameplay systems & algorithms.
Excellent communication and interpersonal skills.
Self-motivated and able to work autonomously.
Nice to have:
Experience with game development engines (Unreal, Unity) and their scripting environments.
Regardless of your specialization, a few things we're always looking for:
Passion. You love programming and are always looking to learn more and hone your craft.
A sense of humility and ability to thrive in a team environment. You look for help when you're stuck and you want to help your teammates when they need it.
A knack for managing your time. You know when to go deeper on a task versus recognizing that it's time to get 'er done and move on to the next thing. Quality is important, but so is speed!
Drive to execute. Projects you've worked on in the past (personal or professional) got finished, and got finished properly... and it had a lot to do with you.