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Informations générales

Sites : Victoria, British Columbia, Canada 
  • Lieu: Victoria
  • État:
  • Pays: Canada


ID du rôle
205888
Type de candidat
Regular Employee
Studio/service
EA Studios - SPORTS
Organisation de travail flexible
Hybrid

Descriptions et critères

Nous sommes une équipe internationale de spécialistes de la création, de la narration, de la technologie, de la génération d'expériences, de l'innovation et bien plus encore. Nous pensons que nos équipes doivent être aussi diversifiées que nos communautés afin de créer des jeux et des expériences inoubliables. Chez Electronic Arts, la seule limite est votre imagination.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, NBA LIVE basketball, and EA SPORTS UFC.

We are seeking an experienced Audio Software Engineer to join our team @ Metalhead. In this role, you'll design, implement, and optimize audio systems for our video games, ensuring high-quality sound experiences. You'll collaborate with multiple game designers, artists, and other engineers to develop systems for, and to integrate sound effects, music, and voiceovers seamlessly into our project. Strong programming skills in C++ or similar languages, familiarity with audio middleware (like Wwise or FMOD), and a passion for gaming are essential. Join us to delve into the world of game audio and help shape unforgettable experiences for players.

Responsibilities:

  • Audio System Development: Design and develop advanced audio systems, tools, and pipelines that enhance the overall audio experience in the game.
  • Integration and Implementation: Collaborate with audio designers to integrate audio assets, implement sound effects, music, voiceovers, and interactive audio elements using modern game engines.
  • Performance Optimization: Profile and optimize audio systems to ensure efficient usage of system resources while maintaining high-quality audio playback and processing.
  • Audio Tools: Create and maintain tools, scripts, and plugins to streamline audio production workflows, including batch processing, sound banks, integration with audio programming APIs.
  • Collaboration and Communication: Work closely with cross-functional teams, including programmers, audio designers, animators, and level designers, to ensure seamless integration of audio features and meet project goals and timelines.
  • Documentation and Support: Document audio systems, APIs, and tools, providing clear instructions and guidelines to facilitate collaboration and future development. Provide technical support and troubleshooting assistance to the audio team as needed.

Qualifications:

  • Audio Expertise: Strong knowledge of audio processing, mixing, and playback systems, including interactive audio techniques, spatial audio, DSP algorithms, and Wwise or integration.
  • Game Engines: Proficiency with audio systems, including working with audio components, audio graphs, sound cues, and visual scripting.
  • Programming Skills: Proficiency in C++ and experience with audio programming APIs (such as FMOD or Wwise). Familiarity with scripting languages (Python, Lua, etc.) for automation and tool creation is a plus.
  • Problem-Solving: Strong analytical and problem-solving skills, with the ability to diagnose and resolve complex audio-related issues.
  • Team Collaboration: Excellent communication and teamwork skills, with the ability to effectively collaborate with diverse teams and adapt to changing project requirements.
  • Passion for Gaming: Enthusiasm for video games, with a deep understanding of audio's role in enhancing player immersion and experience.

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $115,100 - $161,200 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.