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Description & Requirements
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The Engine Systems Performance team is looking for an engineer like you to join our team who has experience understanding technical changes and debugging and diagnosing issues across projects and code branches. Ideally you also enjoy the challenge of diving into a performance issue to discover the root cause and sharing solutions across teams. You will work with developers across the entire production pipeline, such as engineers, production, designers and artists, to ensure our game and development workflows are performant.
Your work will have a strong impact on the players experience across multiple projects and activities within the Battlefield franchise. Your work will have a strong impact on the players experience across multiple projects and activities within the Battlefield franchise.
Skills & Requirements:
- 5+ years of programming experience in C++ with a deep understanding of the language, best practices, and architectural considerations.
- Excellent problem-solving skills and a service-oriented mindset.
- Strong communicationskills, capable of working effectively with both technical and non-technical partners across development and leadership teams.
- Expertisein concurrency, memory, and performance optimization.
- Proven experience indeveloping formultiple devices, including consoles and various hardware requirements.
- Proficiencyin managing large codebases and multi-product development.
- Demonstrated ability to lead complex, multi-domain investigations toidentifyand resolve issues.
- Experience working with game engines such as Unreal, Unity, or Frostbite is preferred.
- Bonus: Familiarity with multiple profiling tools such asPiX, Superluminal, or Tracy Profiler.
Responsibilities:
- Collaborate with the Performance team and Engine organization to set and achieve team goals for your specific domain or area.
- Lead and manage other Software Engineers, providing oversight and guidance.
- Analyze game performance using various systems and tools,identifyingand reporting areas ofconcern.Analyzegame performance using various systems and tools,identifyingand reporting areas of concern.
- Conduct root cause analysis for performance issues, proposing effective mitigation strategies and solutions.
- Assistgame code and content developers in debugging and optimizing performance bottlenecks found duringtesting.Assistgame code and content developers in debugging and optimizing performance bottlenecks found during testing.
- Review technical design documents to identify potential performance pitfalls and recommend alternativeimplementations.Reviewtechnical design documents to identify potential performance pitfalls and recommend alternative implementations.
- Identifyopportunities to improve testing, tooling or workflows for better triaging, reporting, and analysis of performanceissues.Identifyopportunities to improve testing, tooling or workflows for better triaging, reporting, and analysis of performance issues.
- Adapt and evolve the current toolset to address new features or problem spaces.