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Informazioni generali

Località: Vancouver, British Columbia, Canada 
ID del ruolo
207856
Tipo di dipendente
Regular Employee
Studio/Reparto
CTO - Frostbite
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Siamo un team globale di creatori, narratori, tecnologi, creatori di esperienze, innovatori e molto altro ancora. Crediamo che giochi ed esperienze straordinarie partano da squadre tanto diverse quanto i giocatori e le community per cui lavoriamo. A Electronic Arts, l'unico limite è la tua immaginazione.

Frostbite is EA's state-of-the-art multi-platform game development engine. We are looking for an accomplished C# and WPF Software Engineer. You will be based in North America but connected to and supported by our teams around the globe.

You will work with engineers located in Australia and North America with a team responsible for the main technologies behind Frostbite's tool suite, including our game level and object editor, data analysis package, and other content creator-focused applications.


Responsibilities:

  • Reporting to the Engineering Manager within the team, you will:

    • Build software infrastructure to support our rich suite of applications and features tailored towards content creators

    • Work with our user experience (UX), product owners, and customers to perfect feature implementations

    • Provide support to customers by addressing issues and looking for opportunities to make systematic improvements

    • Build relationships with engineers both across Frostbite and our many game teams

    • Test, debug, and extend other Software Engineers' code


Qualifications:

  • 3+ years experience building tools with C#

  • Solid knowledge of C# and .NET

  • Experience with C++/CLI desirable

  • Understanding of game engines such as Unity or Unreal

  • Familiarity with Source Control (Perforce, SVN, GIT)

  • A team-first player, who works in a collaborative, team-oriented fashion