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Informacje ogólne

Lokalizacje: Vancouver, British Columbia, Canada 
Identyfikator roli
207856
Typ pracownika
Regular Employee
Studio/dział
CTO - Frostbite
Elastyczna organizacja pracy
Hybrid

Opis i wymagania

Jesteśmy globalnym zespołem twórców, scenarzystów, technologów, inicjatorów doświadczeń, innowatorów i wielu innych ekspertów. Wierzymy, że niesamowite gry i doświadczenia zaczynają się od zespołów, które są równie zróżnicowane jak gracze i społeczności, którym służymy. W Electronic Arts jedynym ograniczeniem jest wyobraźnia.

Frostbite is EA's state-of-the-art multi-platform game development engine. We are looking for an accomplished C# and WPF Software Engineer. You will be based in North America but connected to and supported by our teams around the globe.

You will work with engineers located in Australia and North America with a team responsible for the main technologies behind Frostbite's tool suite, including our game level and object editor, data analysis package, and other content creator-focused applications.


Responsibilities:

  • Reporting to the Engineering Manager within the team, you will:

    • Build software infrastructure to support our rich suite of applications and features tailored towards content creators

    • Work with our user experience (UX), product owners, and customers to perfect feature implementations

    • Provide support to customers by addressing issues and looking for opportunities to make systematic improvements

    • Build relationships with engineers both across Frostbite and our many game teams

    • Test, debug, and extend other Software Engineers' code


Qualifications:

  • 3+ years experience building tools with C#

  • Solid knowledge of C# and .NET

  • Experience with C++/CLI desirable

  • Understanding of game engines such as Unity or Unreal

  • Familiarity with Source Control (Perforce, SVN, GIT)

  • A team-first player, who works in a collaborative, team-oriented fashion