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지역: Montreal, Quebec, Canada 
  • 장소: Montreal
  • 시/도:
  • 국가: Canada


역할 ID
207857
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - Motive Montreal
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Our Motive is to create innovative action games within iconic worlds where every player feels like the hero. Let's say that again—iconic worlds, where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons, to re-creating Isaac Clarke onboard the Ishimura in Dead Space™, and now to building an original Iron Man action-adventure video game.

We believe in sharing our passion with our community, and with each other by having transparent discussions, by practicing an inclusive culture, and by nurturing a continuous growth mindset. Our approach feels simple, but it leads to the best work of our careers, and as a team, building unique and immersive experiences.


Motive is looking for a Principal Game Designer with a specialization in multiplayer shooters to join our team working on Battlefield. You will collaborate with gameplay leadership to create some of the systems for the Single Player Campaign of the game.

You'll be joining a multi-disciplinary team and working closely with other Gameplay Designers to craft a unique multiplayer experience.

Responsibilities:

  • Create Game loop and progression systems
  • Create and supervise unique Game Modes
  • Write design documents and plan execution on features to support the Creative Director's vision
  • Create understanding and enthusiasm for designs by presenting them, explaining them in different forms, and taking feedback from the team
  • Create and guide prototypes that answer important questions about a design
  • Collect and use qualitative data (playtest, usability, and customer feedback) and quantitative data (telemetry and analytics) to inform your designs
  • Provide relevant, constructive design feedback to other designers


Qualifications:

  • 7+ years of design experience in video games
  • Design credits on at least two titles where you were responsible for major parts of the design
  • Experience in Multiplayer shooter game, progression loop, monetization and post-launch
  • Experience writing design documents for features or content
  • Knowledge of recent action games, shooter games, and trends in the market and the ability to apply insights from them
  • A focus on player experience