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일반 정보

지역: Bogota, Colombia 
역할 ID
214098
근로자 유형
Regular Employee
스튜디오/부서
Fan Growth
유연근무제
On Site

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

You will work onsite from Bogotá, Colombia.


We're hiring a User Acceptance Testing (UAT) Manager for FanCare; here's what being part of the team involves!


You will lead the UAT group in collaboration with Programs, IT, Customer Experience partners, and external partners to help EA deliver, streamlined support experiences for game teams, our teams, and players. The manager will build end-to-end validation across FanCare processes, Salesforce, and related web applications. This validation will also cover internal and external tooling, third-party integrations, data workflows, and production launches. The goal is to ensure systems function as expected from both operational and fan-experience perspectives. We are looking for a leader who can advocate for the end-user. You will translate business and technical requirements into UAT strategy. You will also guide leads and testers, support case management and executive response needs where applicable. Furthermore, you will communicate with partners inside and outside EA. You will report to the Director, Central Technology & Integrations.


Responsibilities:

  • Manage the FanCare UAT team, consisting of testing leads and testers, with a focus on end-to-end-user experience validation rather than isolated functional checks.

  • Advocate for players, agents, and internal end-users throughout project definition, testing, release, and post-launch validation phases.

  • Be a primary face of UAT to teams, IT, game teams, customer service teams, external partners, and other partner groups.

  • Develop detailed UAT strategies and plans for Salesforce, web applications, internal tooling, external tooling, third-party integrations, data validation workflows, and FanCare operational processes.

  • Coordinate and validate project launches and deployments in production environments, confirming that systems, workflows, escalations, and fan-facing outcomes perform as expected.

  • Partner with leadership to define strategies that align UAT with release management, support operations, and other testing groups within EA.

  • Monitor UAT activities, progress, blockers, risks, and priorities across multiple workstreams, including validation of integrations, user journeys, reporting, and operational readiness.

  • Work with leadership to establish policies, procedures, documentation standards, long-term team goals, and measures of UAT success.

  • Establish and maintain clear escalation paths for issues, fan-affecting defects, operational risks, and launch-readiness concerns.

  • Create agreement on communication strategies, including project updates, defect narratives, case management context, and executive response support where applicable.

  • Identify obstacles that impact UAT, FanCare operations, partner readiness, or the player experience, and partner with teams to determine options and solutions.

  • Collaborate with leadership and partners to develop reporting that tracks release readiness, system behavior, data accuracy, and user experience outcomes from the UAT perspective.


Qualifications:

  • Bachelor's degree in a related field or equivalent work experience.

  • 4+ years of experience working with or as a partner for user acceptance testing of web applications, enterprise tooling such as Salesforce, system integrations, and data validation workflows.

  • Experience developing UAT strategies, test plans, release validation approaches, and testing performance reports for operational and fan-facing tools.

  • We prefer hands-on knowledge of Salesforce, internal and external web applications, third-party integrations, case management workflows, and customer service tooling.

  • Translate business, IT, operational, and fan experience requirements into end-to-end UAT scope, scenarios, success criteria, and release-readiness recommendations.

  • Experience working directly with clients, customer service teams, game teams, external partners, or other partner groups to align expectations, communicate risks, and validate outcomes.

  • Summarize findings, support escalations, and contribute to executive response or high-visibility case communication where applicable.

  • Experience with bug, test case, and project tracking tools such as JIRA, TestRail, Zephyr, Confluence, ProjectPlace, or equivalent.

  • Manage time, prioritize competing workstreams, resolve conflicts, facilitate decisions

  • High degree of initiative and autonomy, building a team while remaining an contributor and collaborative partner.

  • Experience with automated testing tools, automated test data creation, data validation, or reporting workflows.

  • Fluent in English, both verbal and written.



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.