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Description & Requirements
Reporting to the Development Director, you will drive quality for the Frostbite Rendering RenderCore team, supporting low-level platform rendering functionality across multiple hardware platforms. You will own bug triage, testing strategy, release quality, and quality initiatives for the team you are embedded in. This is a hybrid role based in Vancouver.
The Team
The RenderCore team is part of Frostbite Rendering and focuses on low-level platform code that enables rendering features across multiple platforms. Our mission is to understand current game team needs and deliver high stability, performance, and scalability across platforms.
This is a distributed team across North America and Europe, with collaboration with a team in Australia.
Responsibilities:
You'll plan, execute, and report on the testing of new features and functionalities in close collaboration with the development team (manual and automated test suites).
You'll triage Bugs (assign correctly, verify reproducibility).
You'll provide QA sign-off and consultation during feature planning and delivery.
You'll contribute to documentation and quality best practices across the team.
Requirements:
4+ years Quality Assurance experience.
Familiarity with 1st part hardware tools, and using them to capture GPU frame data to assist in the triage and debugging of issues.
Experience testing complex technical systems or platform-specific functionality.
Experience working with distributed teams.
Familiarity with Jira or other project tracking solutions for managing quality data and reporting.
Familiarity with source control and development tools (e.g., Perforce, Visual Studio).