Langkau ke kandungan

Maklumat Am

Lokasi: Austin, Texas, United States of America 
  • Lokasi: Austin
  • Negeri: Texas
  • Negara: United States of America


ID Peranan
212501
Jenis Pekerja
Regular Employee
Studio/Jabatan
CT - IT
Pengaturan Kerja Fleksibel
Hybrid

Description & Requirements

Electronic Arts mencipta pengalaman hiburan tahap seterusnya yang memberi inspirasi kepada pemain dan peminat di seluruh dunia. Semua orang adalah sebahagian daripada kisah di sini. Sebahagian daripada komuniti yang terhubung merentasi dunia. Tempat di mana kreativiti berkembang maju, perspektif baharu di alu-alukan dan idea adalah penting. Satu pasukan di mana semua orang terlibat dalam permainan.

Overview:

Our UGX Creator Platform team helps EA Studios launch and operate Creator Programs at scale through a unified Creator Portal and Admin experience. We focus on making it easier for studios to onboard and engage Creators, receive and review Creator content submissions, and enable user-generated content and experiences to be monetized in and around our games. As we expand to support new programs and UGX initiatives, we’re delivering standardized, configurable experiences that adapt to different studio strategies and program models—so teams can launch faster with predictable onboarding and operate efficiently without relying on one-off solutions.

As a Senior Product Manager, you’ll help us expand the scalability of our Creator Portal and Admin experience to support new studio launches and strengthen the foundation for future programs. You’ll work closely with engineering and design teams within EA IT, Studio partners, and other Central Technology teams to deliver standardized solutions that increase scalability and enable future studios to onboard predictably with minimal one-off work.

What you'll do

  • Own key product areas end-to-end across the Creator Portal and Admin experience, from discovery through launch and ongoing improvements.
  • Partner with engineering and design to deliver reusable, configuration-driven capabilities that scale across studios and program models.
  • Work directly with studio partners to understand program goals and translate them into product requirements that fit a standardized platform.
  • Define clear product requirements and boundaries, including what’s standardized vs. configurable, and what falls into controlled customization tiers.
  • Partner with other Central Technology teams on shared services that power the UGX ecosystem (Content pipelines, Revenue Sharing, Moderation and Player Safety, Data & Insights)
  • Improve usability and consistency across Creator experiences by partnering with design on shared UX patterns, design system adoption, and studio theming within guardrails.
  • Lead cross-functional planning and execution, including roadmap ownership, backlog prioritization, sprint goals, dependency management, QA/UAT coordination, and launch readiness.
  • Communicate decisions and progress clearly, aligning studios, partners, and leadership on tradeoffs, milestones, risks, and outcomes.

Requirements:

  • 4–6 years of product-related experience in gaming, creator ecosystems, user-generated content (social & in-game), digital marketplaces, or consumer tech.
  • Experience shipping products in cross-functional teams—especially where the work spans multiple partners, workflows, or customer groups (e.g., studios, creators, operations).
  • Ability to lead through influence: aligning engineering, design, analytics, and stakeholders around clear priorities, tradeoffs, and outcomes in fast-moving environments.
  • Strong product judgment and systems thinking—comfortable balancing standardization with flexibility and building solutions that can scale beyond a single use case.
  • Data-informed decision making—able to define success measures, use analytics and user insights to guide iteration, and communicate impact clearly.
  • Clear, thoughtful communication—able to explain complex topics in a way that builds alignment across technical and non-technical audiences.
  • Relevant domain exposure (helpful but not required): gaming, creator ecosystems, user-generated content, marketplaces, or consumer platforms.


Tentang Electronic Arts
Kami berbangga mempunyai portfolio permainan dan pengalaman yang luas, lokasi di seluruh dunia dan peluang merentasi EA. Kami menghargai kebolehsuaian, ketahanan, kreativiti dan sifat ingin tahu. Daripada kepimpinan yang menyerlahkan potensi anda, kepada mewujudkan ruang untuk pembelajaran dan membuat uji kaji, kami memperkasakan anda untuk melakukan kerja-kerja yang hebat dan mengejar peluang untuk pertumbuhan.

Kami mengambil pendekatan yang holistik dengan program manfaat kami, memberi tumpuan kepada fizikal, emosi, kewangan, kerjaya, dan kesejahteraan komuniti untuk menyokong kehidupan yang seimbang. Pakej kami disesuaikan untuk memenuhi keperluan setempat dan mungkin merangkumi perlindungan penjagaan kesihatan, sokongan kesejahteraan mental, simpanan persaraan, cuti bergaji, cuti keluarga, permainan percuma dan banyak lagi. Kami memupuk persekitaran di mana pasukan kami sentiasa boleh membawa pengalaman terbaik mereka.

Electronic Arts adalah majikan peluang yang sama rata. Semua keputusan pekerjaan dibuat tanpa mengambil kira kaum, warna kulit, asal negara, keturunan, jantina, identiti atau penzahiran jantina, orientasi seksual, umur, maklumat genetik, agama, kecacatan, keadaan perubatan, kehamilan, status perkahwinan, status keluarga, status veteran, atau mana-mana ciri lain yang dilindungi oleh undang-undang. Kami juga akan mempertimbangkan pemohon pekerjaan berkelayakan yang mempunyai rekod jenayah selaras dengan undang-undang yang berkenaan. EA juga menyediakan tempat tinggal di tempat kerja untuk individu yang berkelayakan dengan kecacatan seperti yang dikehendaki oleh undang-undang yang berkenaan.