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Description & Requirements
Camera / Presentation Designer
* This is a hybrid role working within our Vancouver/Burnaby studio 3x per week.
**A portfolio of work is required for consideration
Role Summary
The Camera / Presentation Designer crafts visually engaging, emotionally impactful, presentation moments that support the game's overall presentation vision. Working under the guidance of the Experience Design Director and across multiple teams. You will focus on shot construction, sequencing, pacing, atmosphere, and presentation implementation across celebrations, intros, social spaces, progression moments, and player-expression systems.
You will focus on presentation craft and execution and does not own gameplay systems, product direction, feature prioritization, or milestone planning.
Responsibilities:
Create presentation moments across celebrations, intros, event sequences, social spaces, and progression experiences
Design dynamic, immersive presentation beats
Build visually engaging shot sequences following advanced camera and editorial principles
Develop transitions between gameplay and presentation moments that maintain immersion and flow
Design presentation packages supporting player-generated content and customization systems
Apply cinematography fundamentals including framing, composition, motion, pacing, and visual continuity
Collaborate with Lighting, Audio, VFX, Animation, and Design teams to create cohesive emotional experiences
Maintain visual consistency across presentation systems and game modes
Iterate quickly within engine using sequencing and presentation tools
Participate in reviews, feedback sessions, and polish evaluations to improve overall presentation quality
Qualifications:
5+ years of experience in game development, cinematics, broadcast, editorial, presentation design, and related visual storytelling fields.
A Portfolio showcases previous work in these areas, demonstrating an understanding of cinematography, composition, pacing, editing, shot continuity, and emotional storytelling.
Experience creating presentation or cinematic content within modern game engines
Collaborate across Design, Audio, VFX, Animation, Lighting, and Engineering teams
Comfortable iterating quickly within production and technical constraints
Experience with sports presentation, broadcast-style entertainment, or cinematic game experiences
Unreal Engine experience
Experience supporting player-expression or UGC systems