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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
214776
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Camera / Presentation Designer


* This is a hybrid role working within our Vancouver/Burnaby studio 3x per week. 

**A portfolio of work is required for consideration

Role Summary

The Camera / Presentation Designer crafts visually engaging, emotionally impactful, presentation moments that support the game's overall presentation vision. Working under the guidance of the Experience Design Director and across multiple teams. You will focus on shot construction, sequencing, pacing, atmosphere, and presentation implementation across celebrations, intros, social spaces, progression moments, and player-expression systems.

You will focus on presentation craft and execution and does not own gameplay systems, product direction, feature prioritization, or milestone planning.

Responsibilities:

  • Create presentation moments across celebrations, intros, event sequences, social spaces, and progression experiences

  • Design dynamic, immersive presentation beats

  • Build visually engaging shot sequences following advanced camera and editorial principles

  • Develop transitions between gameplay and presentation moments that maintain immersion and flow

  • Design presentation packages supporting player-generated content and customization systems

  • Apply cinematography fundamentals including framing, composition, motion, pacing, and visual continuity

  • Collaborate with Lighting, Audio, VFX, Animation, and Design teams to create cohesive emotional experiences

  • Maintain visual consistency across presentation systems and game modes

  • Iterate quickly within engine using sequencing and presentation tools

  • Participate in reviews, feedback sessions, and polish evaluations to improve overall presentation quality

Qualifications:

  • 5+ years of experience in game development, cinematics, broadcast, editorial, presentation design, and related visual storytelling fields.

  • A Portfolio showcases previous work in these areas, demonstrating an understanding of cinematography, composition, pacing, editing, shot continuity, and emotional storytelling.

  • Experience creating presentation or cinematic content within modern game engines

  • Collaborate across Design, Audio, VFX, Animation, Lighting, and Engineering teams

  • Comfortable iterating quickly within production and technical constraints

  • Experience with sports presentation, broadcast-style entertainment, or cinematic game experiences

  • Unreal Engine experience

  • Experience supporting player-expression or UGC systems



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。