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Informacje ogólne

Lokalizacje: Vancouver, British Columbia, Canada 
  • Właściwość miejscowa: Austin
  • Stan:
  • Kraj: United States of America


Identyfikator roli
208217
Typ pracownika
Regular Employee
Studio/dział
Other
Elastyczna organizacja pracy
Hybrid

Opis i wymagania

Jesteśmy globalnym zespołem twórców, scenarzystów, technologów, inicjatorów doświadczeń, innowatorów i wielu innych ekspertów. Wierzymy, że niesamowite gry i doświadczenia zaczynają się od zespołów, które są równie zróżnicowane jak gracze i społeczności, którym służymy. W Electronic Arts jedynym ograniczeniem jest wyobraźnia.

We exist to inspire the world to play and we’re looking for the right people to make that happen. As we bring new forms of entertainment to people around the world through our games, experiences and new ways to play, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better.

You will be working to develop new potential titles in the EA Lifestyle Group. We build games for Imaginative Creators; games that allow players to create something that is an expression of their unique personality.

In this role you will be working on an incubation team prototyping and market testing new potential game concepts and features. This is a hands-on role that requires building storyboards, wire frames, interactive prototypes, shippable game UI, and working closely with a cross disciplinary team to ship and analyze results.

The Lead User Experience Designer will report to the Director of Art Development.

Location: Vancouver (hybrid role onsite the studio 3 days a week).

Responsibilities:

  • Use market research as a competitive benchmark and identify evolving best practices and implementations

  • Rapidly prototype and test ideas via surveys, player studies, and limited market tests

  • Creates mockups and prototypes interaction designs, including user interaction models, information architectures and navigation models, wireframes and screen flows

  • Creates intuitive user experiences for desktop and mobile platforms using proven innovation methods, such as user personas, journey mapping and Design Thinking

  • Conduct user research and usability testing to gather feedback 

  • Stay up to date with industry trends and best practices in UX/UI design

Qualifications:

  • Experience with wire-framing, prototyping and interface design software, such as Figma, Sketch, Axure, Adobe XD and general knowledge of graphic design software, such as Adobe Photoshop.

  • You have 8+ years of applied and progressive experience in UI/UX design

  • Successfully shipped games on PC, Console, and Mobile devices.

  • Excellent knowledge of user-centered design methodologies

  • Both written and oral skills, with the ability to provide a rationale for recommendations

  • A positive personality, and eager for continuous improvement

  • An innate love for games