跳到内容

通用信息

地点:Victoria, British Columbia, Canada 
  • 地点:
  • 州:
  • 国家/地区:


角色 ID
207933
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Metalhead Art Director


**Please note this role has a mandatory requirement of on-site work in Victoria, BC (hybrid model).

The Art Director oversees the visuals of a project’s environment. This includes the aesthetic look and the team of Artists that create the content. Reports directly to the Head of Content, and the Creative Director or Sr Art Director as the day-to-day manager on the project.

Your Responsibilities:


●      Set the art direction for the title or your responsibilities. Develop the style and tone together with other directors.

●      Lead the Art team to success. The market is always changing and we must achieve inspiring experiences that can wow our players.

●      Provide feedback to the Artists, with a focus on artistic execution.

●      Maintain a well working and healthy team.

●      Convey and champion the art direction to marketing and external partners.

●      Compile or produce reference material that guides the Artists in their work.

●      Make presentations regarding art direction, process, goals and results.

●      Take part in creating plans for tasks, staffing, timelines and budgets.

●      Provide feedback to Artists and external partners. This can be verbal or written, but visual sketches, paint-overs or mock-ups are even better.

●      Review the in-game experience together with other Directors, Producers and Leads.

●      Travel between studios, ensure alignment across a diverse, distributed team.

Your Qualifications


●       Worked on multiple titles, most likely with 5+ years experience.

●       A broad understanding of everything visual. This includes other media and a range of techniques.

●       Have a sense of stylization, experience working within stylized environments.

●       Experience working within a game engine, understands implementation end-to-end.

●       Led a large team of Artists, likely in the 10-20 range.

●       You have experience working with both in-house and outsourced talent.


 

Regardless of your specialization, a few things we're always looking for:

  • Passion. You love your craft and are always looking to learn more.

  • A sense of humility and ability to thrive in a team environment. You look for help when you're stuck and you want to help your teammates when they need it.

  • A knack for managing your time. You know when to go deeper on a task versus recognizing that it's time to get 'er done and move on to the next thing. Quality is important, but so is speed!

  • Drive to execute. Projects you've worked on in the past (personal or professional) got finished, and got finished properly... and it had a lot to do with you.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。