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通用信息

地点:Redwood City, California, United States of America 
  • 地点: Vancouver
  • 州:
  • 国家/地区: Canada

  • 地点: Redwood City
  • 州:
  • 国家/地区: United States of America

  • 地点: Toronto (Glu Mobile)
  • 州:
  • 国家/地区: Canada


角色 ID
205835
工作人员类型
Regular Employee
工作室/部门
Maxis
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

As the Creative Director you will help define the design direction and player experience vision for one of our new products from creation through live ops. You will be responsible for the long term strategic vision of the game, and ensuring that vision is translated into cross discipline priorities across product, technology, art, and design. You will advocate for the vision and inspire the team, and create excitement and support from executive stake holders. You will ensure that our game design delivers on our strategic goals.

You manage and advocate for Game Design, making sure the interests of the craft are represented and that the team gets the ownership and support required for them to make an impact. You will hold the Design team accountable to a high standard of productivity and execution quality.

You will be reporting to the Executive Producer of the project.

Location (hybrid 3 days/week): Redwood City, Vancouver, Toronto.

  • RESPONSIBILITIES:

    • You will define and communicate the creative vision for the game through the lens of the player experience in partnership to meet business goals defined by the Executive Producer.

    • Create the experience priorities that define the 3-5 year live ops roadmap in partnership with the Sr Production Director, Product Manager, and through collaboration with the Core Leadership team and Design Directors. 

    • Partner with the Art Director and Experience Design Director on the visual quality bar, tone, and narrative voice of the game.

    • Lead the Game Design team, overseeing the direction, goals, and priorities of the entire Game Design team.

    • You will advocate for the design direction of the product, ensuring clear understanding across the entire development team, and with Studio & Franchise leadership.

    • Lead design decision-making and make clear calls on the product direction, while ensuring the team is invested and included in the process.

    • You will define and uphold the quality bar for the player experience, using both quantitative and qualitative player data to evaluate, in partnership with our Consumer Insights, Product Management, and User Research teams.

    • You will manage, hire, and develop Game Design talent based on opportunity & needs.

    • Directly manage the Game Design Directors on the project.

    • EXPERIENCE REQUIREMENTS:

    • Required minimum 10 years of Game Design experience, with 3+ years at a director level role (Creative Director, Design Director, or Executive Producer)

    • At least one shipped AAA title or major mobile title with large user base / high revenue.

    • Deep first hand experience or knowledge of Social, Multiplayer experiences and/or Life Sim markets.
    • Experience tying intended player experiences to Key Performance Indicators, driving priorities in Live Ops roadmaps.

    • Expertise building features that drive social engagement and community connection with players.
    • Expertise in evaluating software using instincts, player input, and quantitative data, to improve player experiences while in testing and in Live Ops.

    • Expertise in management, mentoring, and creating career development plans with experience growing careers.

    • Track record establishing and nurturing collaborative and inclusive creative cultures at past projects or studios.

    • Desirable Skills

    • Experience with decision-making and scoping for large-scale projects.

    • Experience across multiple areas of game design, especially Multiplayer, Simulation, and emergent Narrative systems.

    • Cross platform experience, particularly Mobile/HD.

    • Experience working with established IP, in close partnership with Brand, Consumer Insights, and Marketing.

    • Experience building safe, social design for in game and tangential social media spaces.

    • Design experience on games that focus on open-ended player creativity or complex interconnected systems and player generated marketplaces.

    • Expert understanding of the current game landscape, cultural trends, and industry business practices. 




Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。