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通用信息

地点:Orlando, Florida, United States of America 
  • 地点: Vancouver
  • 州:
  • 国家/地区: Canada


角色 ID
211328
工作人员类型
Temporary Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Role: Experience Designer II

Location: Orlando, FL, USA | Vancouver, BC, CA

Remote Work Option: Hybrid - 3 days in the office


Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse, and adaptable people to keep making Electronic Arts better.

Tiburon is an Electronic Arts studio focused on the development of sports games. Based in Orlando, it has team members around the globe and embraces a remote-working, geo-diverse team and culture. We are all about having fun, taking chances, and making great games that people want to play with their friends. Working on the next evolution of our NFL and NBA software, we are set to provide an experience that will embrace and build upon everything that makes our franchises so special.

Mako Mobile is looking for an Experience Designer II to join our mobile sports Experience Design Team.


RESPONSIBILITIES

  • Building highly collaborative relationships with a cross-disciplinary team and partner groups to set priorities for meaningful design solutions that meet player and business goals within technical constraints.

  • Be an exceptional collaborator and facilitator of visual effects to deliver a compelling player experience throughout the user interface

  • Conceptualize, design, and create stunning in-game visual effects (modeling, texturing, animating, lighting, shaders, etc) by using available tools in a real-time engine.

  • Distilling user research, competitive analysis, and feedback into user-centered design goals.

  • Collaborate with Artists, Designers, and Engineers to ensure that the visual effects are of a very high quality and will enhance the overall player experience within the engine's constraints.

  • Work with the Art Team to define a consistent style for VFX and to ensure the quality of the assets for all aspects of the project.

  • Ensure that VFX assets are built efficiently and within the given deadlines.

  • Prepare assets for export to the game engine.

  • Provide creative and innovative solutions to technical art problems and/or restrictions.

  • Help in developing tools & refining pipelines for the art production process.

  • Framing and solving hard design problems informed by data (quantitative and qualitative.)

  • Words, low-fidelity wireframes, physical objects, space, motion, interaction behavior, and other visual representations are used to determine how to use a product effectively and emotionally resonantly.

  • Prototyping representative models of a product or feature for testing to obtain user feedback, assist with development decisions, and mitigate risk. These range from paper or click-throughs to higher-fidelity prototypes. 

  • Applying and establishing a set of design standards, documentation, and principles that are used alongside a design system of design interactions, patterns, and scalable components to build a consistent product.

  • Applying psychological principles, ergonomics, and cognitive science to design holistic experiences for various abilities, motivations, and needs.

  • Organizing, labeling and structuring content in a way that is understandable for users/players to allow them to find and move through information and complete tasks

  • Helping teams empathize with users and advocating for usability and accessibility

  • Make the user's experience as intuitive as possible, in particular by making sure a game user can easily navigate menus, icons, and displays. Conceptualize and create individual assets for the interface. Motion knowledge may also be required.

  • Conceptualizes thematic-based items that users can earn and equip in-game

  • Report to the Associate Experience Design Director



REQUIREMENTS

  • 3+ years of experience as an experience designer, interaction designer, product designer, or any other related experience

  • Experience designing intuitive consumer-facing content creation tools for a variety of devices or platforms

  • You have a broad experience design toolkit for various stages of development (i.e. UX, UI, motion...) 

  • Experience presenting and rationalizing design strategy and decisions to diverse audiences using these opportunities to advocate for players, share knowledge, and demonstrate design thinking in action.

  • Bonus points if your motion, 3D modeling, and rendering skills are solid 

  • Passion for games with a solid grasp of market trends



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。