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通用信息

地点:Redwood City, California, United States of America 
角色 ID
207432
工作人员类型
Regular Employee
工作室/部门
Other
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

This position is a central partner and subject matter expert within a business unit of several game studios. As a Principal Product Manager, you will work across our studios to support teams on high-horsepower initiatives, driving both operational results and emergent slate and market strategies. Strong candidates will have a track record of achieving organizational results through advocacy and collaboration. This role advances as an expert Individual Contributor. 

Responsibilities

  • Partner with Studio GMs & PMs to understand metric performance and identify opportunity
  • Identify, advocate, and drive for high-leverage initiatives across the organization
  • Provide direct Strategic, Tactical, and Operational PM support to game teams on high-leverage initiatives and opportunities.
  • Establish and drive reporting frameworks between Game Teams and Mobile Leadership
  • As part of mobile leadership, validate and hold Studios accountable to performance targets
  • Evaluate business performance and drive decision making at the slate (business unit) level 
  • Consistently speak truth to power - ensure our business strategies engage with operational reality
  • Advocate good product and data practice across the organization

Required Skills/Personal Requirements

  • Extensive experience in leadership as a Game PM in F2P Live Service games, ideally in titles generating >$10M/month
  • Experience in managing at an organizational and/or co-development level
  • Track record of building teams and developing talent, particularly in data-driven professions 
  • Fluency with cadence of business reporting, and a strong perspective on aligning organizational ownership and decision making
  • Operational experience managing game economies and games-as-a-service operations, ideally of both mature and new-release titles
  • High fluency with mobile market trends and Product Best Practices
  • Experience collaborating with creative disciplines
  • Ability to translate broad organizational objectives to on-the-ground priorities (and vice-versa)

US COMPENSATION AND BENEFITS


The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

    • California (depending on location e.g. Los Angeles vs. Sacramento):

      º $185,300 - $278,800 USD Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.




Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。