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通用信息

地点:Los Angeles - Del Rey, California, United States of America 
  • 地点: Los Angeles - Del Rey
  • 州:
  • 国家/地区: United States of America

  • 地点: Vancouver
  • 州:
  • 国家/地区: Canada


角色 ID
210333
工作人员类型
Regular Employee
工作室/部门
EAX
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Product Manager II, IGX

Location: LA, Vancouver, Austin, Orlando
Team: In-Game Experiences (IGX)




Description

At our core, Electronic Arts is a game maker that connects hundreds of millions of players from around the globe to some of the world's greatest games. The In-Game Experiences (IGX) team drives the strategy and implementation of EA's common social experiences that benefit the entire portfolio of games. These experiences include helping EA's community of players connect to one another and to the games they love to play—across social, commerce, cross-play, and connections to external networks and first parties.

In your role as Product Manager II, reporting to the Lead Product Manager, you will take ownership of key social features within our central player network—helping players discover, connect with, and play alongside others. You’ll manage the full lifecycle of your features—from concept and requirements to delivery and iteration—collaborating with engineers, designers, analysts, and partner teams to deliver great experiences at scale.

This is a high-impact role for a mid-level PM who is excited to work on meaningful player-facing systems, grow their product leadership, and contribute to EA’s vision for connected play.




Responsibilities

  • Own the end-to-end delivery of social platform features that grows our gaming network.

  • Define problem spaces, author product requirements, and lead cross-functional teams through design and implementation.

  • Translate team strategy into clear goals and features, and track progress through metrics and milestones.

  • Partner with analytics and UXR to generate player insights and validate your product decisions through experimentation and data.

  • Collaborate with EA game teams to understand social use cases and identify reusable, scalable solutions.

  • Manage sprint planning, backlog prioritization, and QA readiness for your product areas.

  • Communicate feature progress, risks, and results to stakeholders at multiple levels.




Qualifications

  • 3–5+ years of product management in gaming, social, or consumer tech.

  • Proven track record of driving end-to-end product development partnering with technical and design teams.

  • Comfortable making decisions using both data and qualitative insights.

  • Strong communication and collaboration skills—you’re skilled at driving alignment across teams.

  • Passion for building systems that bring players together and enhance the gaming experience.




Nice to Have

  • Experience with social graphs, friend systems, or other network-driven product areas.

  • Familiarity with A/B testing and behavioral data analysis.

  • Experience building cross-platform or live service features.




What You'll Get

  • Ownership of impactful features used across EA’s portfolio.

  • Opportunities to grow toward senior-level scope and strategic leadership.

  • A collaborative and inclusive team culture with strong product mentorship.

  • Visibility and partnership with game teams across multiple EA franchises.

  • Experience communicating product vision and roadmaps to diverse stakeholders.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。