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通用信息

地点:Singapore, Singapore 
角色 ID
214720
工作人员类型
Regular Employee
工作室/部门
Other
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Sr Product Manager, Creator tools

Location: Singapore (hybrid)

Employment type: Full-time

You will report to Vice President, Product & GTM


Job Description

At EA, we believe games are powerful because they bring together multiple ways people engage play, watch, create, and connect. And the biggest entertainment platforms aren't just places to consume content — they're places where communities build.


Creator-made content is already a part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe creative technologies will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on helping more players participate in creative expression by making creation easier, safer, and more rewarding.

We're looking for a Senior Product Manager, Creator Tools to lead the product strategy for the tools creators use to make, edit, manage, and publish content across the EA ecosystem. You will focus on reducing friction in the creation journey, improving creator quality and retention, and helping more people create with confidence across priority regions while remaining compatible with a shared core platform.

You will define product requirements.  You will also drive cross-functional execution for creator-facing workflows and systems.  These include onboarding, creation interfaces, templates, asset workflows, editing and iteration loops, publishing flows, collaboration features, and quality guardrails. You will work with engineering, design, data, trust and safety, and regional teams to build intuitive, scalable, and safe tools that help creators go from idea to published content faster.

Responsibilities

  • Oversee product strategy for Creator Tools, with care for our goals and regional market needs.

  • Define important metrics for creator success. These metrics include creator activation, time-to-first-create, time-to-first-publish, publish rate, creator retention, repeat creation, and content quality. Promote these metrics to ensure creator success.

  • Identify friction across the creator journey and prioritise product improvements that make creation easier, faster, safer, and more rewarding.

  • Lead product development for creator-facing workflows such as onboarding, creation UX, editing, asset upload and management, templates, draft and versioning systems, publishing flows, and collaboration features.

  • Partner with design and engineering to build intuitive, high-velocity creation experiences across relevant platforms and devices.

  • Work with regional team members to support localization and culturalization of creator experiences, including templates, guidance, tone, policy education, and UX patterns.

  • Partner with Trust & Safety and Policy teams to embed guardrails, permissions, age-appropriate design, moderation hooks, and abuse prevention into creation and publishing workflows.

  • Collaborate with discovery, social, and marketplace teams to ensure creator tools connect to downstream distribution, community engagement, monetization, and feedback loops.

  • Establish instrumentation for creator funnels and workflows; run experiments and use data to improve conversion, retention, tool adoption, and output quality.

  • Translate creator research, behavioural data, and market insights into clear product requirements and prioritisation decisions.

  • Support launch planning, rollout strategy, beta programmes, issue assessment, and ongoing product quality for creator tools across regions.

  • Influence teams through structured product thinking and across geographies and disciplines.

  • Engage directly with creators and partners to understand unmet needs and identify opportunities to promote collaboration, usability and satisfaction.

Requirements

  • 6–10 years of product management experience in consumer products, in creator tools, UGC platforms, games, social, media, or adjacent creative software environments.

  • Track record shipping product experiences that improved creation workflows, user activation, engagement, retention, or content output.

  • 5+ years of experience with creator-facing systems such as editors, publishing tools, templates, asset pipelines, workflow management, collaboration tools, or creative assist features.

  • Experience with user-centred design for complex workflows, balancing power, usability, learnability, and speed.

  • 5+ years of experience using data and experimentation to improve funnel performance, feature adoption, repeat usage, and creator outcomes.

  • Translate creator pain points into scalable product requirements and partner with Engineering and Design on execution details.

  • Familiarity with safety, moderation, privacy, child safety, and policy considerations relevant to creator products and publishing systems.

  • 5+ years of experience supporting products across multiple regions, to localization, culturalization, and regional platform expectations.

  • Excellent collaboration skills with Engineering, Design, Data, Trust & Safety, Legal, Operations, and regional teams.

  • Mandarin and English written and verbal communication skills with the ability to tailor messaging to technical, business, and external audiences.

  • Bachelor's degree in CS, Engineering, HCI, Design, Economics, Business, or related field; equivalent experience also welcomed.




Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。