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通用信息

地点:Redwood City, California, United States of America 
  • 地点: Austin
  • 州: Texas
  • 国家/地区: United States of America

  • 地点: Redwood City
  • 州: California
  • 国家/地区: United States of America


角色 ID
214268
工作人员类型
Temporary Employee
工作室/部门
CT - IT
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Our Creator Portal Experience team helps EA Studios launch and operate Creator Programs at scale through a unified Creator Portal and Admin Experience. We make it easier for studios to onboard and engage Creators, manage and review Creator content submissions, scale program operations, and monetize user generated content & experiences (UGC/UGX) in and around our games. As we expand and support new Creator initiatives, our team is building standardized, configurable platform experiences that adapt to different studio strategies and program models. This enables teams to launch faster, onboard Creators more predictably, and improve operational efficiency by eliminating the need for custom, one-off builds.

As a Senior Product Manager on the Creator Portal Experience team, you will own key areas of the Creator Portal & Admin System and partner closely with engineering, design, analytics, and studio teams to deliver reusable capabilities that support multiple studio programs. You’ll play a central role in scaling the platform beyond its initial studio implementations and ensuring future studio onboardings are predictable, reliable, and governed.

Location - Open to hiring in Redwood Shores (California) and Texas (Austin); Hybrid - 3 days in office.

Its a 12 months contract role

What You’ll Do

  • Own and deliver end-to-end Creator Portal and Admin capabilities that support Creator and internal team workflows across multiple studio programs.

  • Define clear product requirements, align scope, and drive execution from concept through launch and run-state readiness.

  • Translate platform strategy into roadmaps, priorities, and measurable outcomes, balancing near-term studio launch needs with long-term standardization and reuse.

  • Partner with engineering and architecture to deliver configuration-first solutions, ensuring new capabilities become reusable patterns for future studios rather than bespoke features.

  • Work directly with studio partners and Central Technology teams to understand program goals, align requirements and dependencies, and support launch planning.

  • Drive UX consistency and usability by collaborating with design on scalable portal patterns, design system adoption, and studio-specific branding within defined guardrails.

  • Lead cross-functional planning and delivery, including roadmap ownership, backlog prioritization, sprint goals, dependency management, QA/UAT coordination, risk management, and launch readiness.

  • Communicate decisions, progress, tradeoffs, risks, milestones, and outcomes clearly to studios, partners, and leadership.

What Will Help You Stand Out

  • 4–6 years of product management experience, ideally in gaming, creator ecosystems, user-generated content, digital marketplaces, platform products, or consumer technology.

  • Experience shipping products that serve multiple teams, programs, or customer groups, where reuse, consistency, and scalability are critical.

  • Strong product judgment and systems thinking, with the ability to balance standardization and flexibility while building solutions that scale beyond a single use case.

  • Ability to lead through influence by aligning engineering, design, analytics, and stakeholders around clear priorities, tradeoffs, and outcomes in fast-moving environments.

  • Experience coordinating delivery across engineering, design, analytics, and partner teams, including managing dependencies, tradeoffs, and boundaries between standardized and configurable capabilities.

  • Clear, thoughtful communication skills, with the ability to explain complex topics in a way that builds alignment across technical and non-technical audiences.

  • Relevant domain exposure in gaming, creator ecosystems, user-generated content, marketplaces, or consumer platforms is helpful but not required.




Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。