跳到内容

通用信息

地点:Redwood City, California, United States of America 
  • 地点: Vancouver
  • 州: British Columbia
  • 国家/地区: Canada

  • 地点: Montreal
  • 州: Quebec
  • 国家/地区: Canada


角色 ID
214060
工作人员类型
Regular Employee
工作室/部门
Other
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page.

At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build.

Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.

As a Senior Software Developer on our Research & Engineering team, you will collaborate with Research Scientists and Engineers to shape how new technologies integrate into core engine architecture. You will translate ideas from exploration into systems that can operate at scale in a live environment. You will operate at the intersection of research and production, helping bring emerging technologies (e.g., AI-assisted creation, procedural systems) into a world-class engine used by millions of players.

This is a hybrid role, onsite three days a week, in Redwood City, Montreal, or Vancouver.

The Senior Software Developer will report to the Head of Research and Development.

Responsibilities:

  • Partner with engine developers, integrating creator-focused systems into our core engine architecture to enable generative creation workflows.

  • Partner with researchers, engineers, artists, and designers to translate prototypes into production-ready engine features, ensuring alignment with existing systems.

  • Contribute across engine domains, including tools, data pipelines, and runtime systems, to improve the capabilities of the engine.

  • Design extensible interfaces that allow rapid iteration on new technologies while maintaining architectural integrity and developer usability.

  • Define how you productize new technologies within the engine, influencing architecture and creator experience.

Qualifications:

  • 7+ years of professional software development experience, including experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary)

  • Experience with large C++ codebases.

  • Proficiency across one or multiple engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems)

  • Experience navigating unfamiliar areas of a large codebase and becoming productive quickly in tools, pipeline, or runtime systems.

  • Experience collaborating with others to translate applied research goals into production-ready engine features.

  • Experience with emerging technologies such as AI/ML, procedural generation, or creator tooling systems.

  • Experience contributing to engine architecture or developer-facing platforms.

  • Proficiency in CI/CD tools (e.g., Jenkins, GitLab)



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。