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通用信息

地点:Los Angeles - Del Rey, California, United States of America 
  • 地点: Vancouver - Great Northern Way
  • 州:
  • 国家/地区: Canada

  • 地点: Vancouver
  • 州:
  • 国家/地区: Canada

  • 地点: Los Angeles - Del Rey
  • 州:
  • 国家/地区: United States of America

  • 地点: Montreal
  • 州:
  • 国家/地区: Canada


角色 ID
204852
工作人员类型
Regular Employee
工作室/部门
EA Studios - Ripple Effect
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what's forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.

Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.

We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

We are looking for a Senior Systems Design Director like you to join us in our mission to create amazing games and experiences, and to enhance ourselves and our craft. You will report to our Design Line Manager. We are considering on-site and hybrid working options.

You will drive the long-term vision for engagement-related features by leading a cross-location team of designers in a multi-product environment. This means setting direction and overseeing the implementation of features related to Economy, Progression and Social.

Responsibilities

  • Direct long-term Direction for Progression, Economy, and Social related features in line with the game vision
  • Communicate vision, design, constraints, and concerns for your area
  • Enhance the collaborative process and structure within and outside the team
  • Contribute to the maintenance of an inclusive and creative working environment

Qualifications

  • At least one shipped title in a design leadership role
  • At least one shipped multiplayer title as a designer working within any of the important responsibility areas (Progression, Economy, and Social)
  • 10+ years of experience leading complex product and team environments.
  • Live Service experience in a design leadership role
  • Several years of games industry experience

Additional Qualifications:

  • Experience shipping a game in a creative leadership role
  • Lead a team across multiple time-zones


#LI-Hybrid, #LI-Onsite



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。