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通用信息

地点:Madrid, Spain 
角色 ID
212685
工作人员类型
Regular Employee
工作室/部门
CT - IT
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

We are EA

And we make games – how cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is hard work.

That’s why we employ the most creative, passionate people in the industry.

About the Role

We are hiring a Senior Technical Product Manager specialized in CI/CD products to join our Game Development Experience team, based in Madrid. This exciting role offers the opportunity to drive innovation to improve the speed and quality of core game development workflows, empowering EA’s developers to make great games and products. 

You will have the chance to work with game teams across the entire organization, including FC, Madden, Battlefield, the Sims, Apex Legends, and central teams such as Frostbite. 

Your past experience establishing north star metrics for new or existing products, tools and workflows will be leveraged to reclaim our game teams’ time currently spent on high effort activities, and turbo-charge game developer productivity.

The ideal candidate has a technical background in game development (creating and releasing games), with very strong customer empathy, experience mapping user journeys to wireframes and rapid prototypes, and more than one prior example of creating a product from scratch.

You’ll collaborate closely with engineering leaders, game directors, and developers across game teams. You will be expected to drive discovery, create prototypes, learn domain areas quickly, and drive high-impact prioritization, and turn ambiguity into clarity.

You must be comfortable reviewing architecture proposals, challenging trade-offs, and working as a peer to senior engineers.

Key Responsibilities:

  • Vision & Roadmap - Aligned to game studios’ strategies, own the product vision and roadmap for several internally-used products related to game development workflows, specifically in CI/CD, file distribution, and source control.

  • Customer Success - Inquire and understand game team pain points and translate them into prioritized, outcome-driven requirements informed by research and competitive analysis.

  • Aligning Priorities - Balance developer productivity with scalability, security, and usability, ensuring roadmap decisions are grounded in measurable business and developer impact.

  • Domain Expertise - Partner deeply with engineering leaders to understand system architecture, price/performance trade-offs, and scalable platform services

  • Milestone & Release planning - Translate complex technical initiatives into clear execution plans.

  • Stakeholder Alignment - Ensure our game teams are successful by collaborating closely with developers, content creators, designers, and studio stakeholders to maintain alignment and champion the best solutions for their needs, regardless of their source.

  • Measure Success - Define and track success metrics tied to adoption, performance, reliability, developer satisfaction; ensure instrumentation and telemetry are always first-class citizens.

  • Prototype literacy - Can share examples of prototypes you assisted with or created yourself, using AI or personal prototyping skills. 

Qualifications

  • 5+ years of product management experience, preferably in platform, infrastructure, or developer-facing products.

  • Strong technical foundation, including familiarity with CI/CD (Jenkins, TeamCity, ADO, UE Horde), APIs, microservices, cloud and on-prem technologies (e.g., AWS, Azure, GCP), and Version Control (Perforce).

  • Prior experience using AI tools to support day-to-day work.

  • Data-informed approach to decision-making, including defining success metrics and using insights to guide priorities.

  • Stellar written and verbal communication skills.

  • Bonus

    • Experience as a Technical Producer or Tools Producer on a game team.

    • Experience driving results in highly matrixed organizations.


This is a hybrid role, with 3 days per week working from our office in Madrid.

Please, apply with a CV in English.




Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。