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通用信息

地点:Stockholm, Stockholm County, Sweden 
角色 ID
211618
工作人员类型
Regular Employee
工作室/部门
CT - Frostbite
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Frostbite is EA's proprietary game engine. Its versatile technology power creation on some of the world's most iconic and visually stunning games, including titles from EA Sports and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality.

The Role

As Software Engineer at Frostbite, reporting to a Manager of Engine Development, you will contribute to Frostbite's goals of transforming software engineering and quality processes with the power of generative AI, agents and context engineering. You will collaborate with other engineers and technical leaders, and you will roll out solutions to hundreds of engine and game developers, resulting in better games.

Responsibilities

  • You will develop AI-based foundations and services that allow the Frostbite community to benefit from agentic developer workflows.

  • You will provide secure and scalable solutions for all stages of the software development lifecycle, including spec-driven coding, validation and releasing.

  • You will pilot new AI capabilities to assess their impact on developer efficiency and quality.

Qualifications

  • 4+ years of job experience in a hands-on coding role using languages like Python, C# or C++.

  • 1+ years of experience using generative AI software engineering solutions such as GitHub CoPilot.

  • Proficiency in good development practices (version control, code reviews) and validation (static code analysis, unit testing, CI/CD pipelines).

Bonus but not mandatory


  • Experience with ML, GenAI and LLM concepts and technologies like knowledge graphs, vector databases, context engineering, MCP, LangChain, or RAG.

  • Experience with observability of large data-driven services.

  • Experience cloud infrastructure providers like Azure.

  • Familiarity with game development processes.

This is a hybrid remote/in-office role. #LI-Hybrid



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。