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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
212492
工作人员类型
Regular Employee
工作室/部门
CT - IT
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

The Development and Release Engineering (DRE) team are Electronic Arts' experts in continuous integration, build systems, and developer productivity. We are a global team of engineers located across North America, Europe, and Asia-Pacific. DRE partners with EA's game, product, and content teams to provide reliable automation services that help teams build, test, and ship software efficiently.
 
 We are looking for a Software Engineer to join the Development and Release Engineering team, which supports partner development teams in the Asia-Pacific region. The team collaborates across regions using shared working hours and flexible scheduling. You will report to the DRE Technical Director and work with engineers across the team.
 
 This is a hybrid role (3 days per week in the office) based in the Vancouver office.
 
 Responsibilities

  • You will implement and maintain CI/CD and build automation pipelines
  • You will contribute to internal initiatives that improve build reliability, scalability, and developer productivity
  • Collaborate with partner teams to support and expand build and infrastructure environments
  • You will identify manual or repetitive workflows and help implement automated, repeatable solutions
  • Monitor automated systems and assist with troubleshooting and issue resolution
  • You will contribute to shared internal frameworks, tools, and documentation
  • Develop or integrate AI-assisted tools to improve efficiency and system reliability, with support from the team


 Qualifications

  • 2+ years of hands-on experience working with CI/CD workflows and tools such as Jenkins or GitLab CI/CD
  • 3+ years of experience automating on-premise and cloud-based infrastructure using tools like Terraform, Packer, or Ansible
  • Experience writing clear, maintainable, and testable code in a scripting language such as Python, Groovy, or PowerShell
  • Experience using source control systems such as Git or Perforce
  • Familiarity with containerization or orchestration technologies (e.g., Kubernetes, ECS, or GKE)
  • Exposure to monitoring, observability, or logging tools such as Grafana or Splunk
  • Comfortable collaborating with distributed, culturally diverse teams across regions
  • Experience with game engines or mobile development is a plus.




Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。