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通用信息

地点:Vancouver, British Columbia, Canada 
  • 地点: Vancouver
  • 州:
  • 国家/地区: Canada

  • 地点: Montreal
  • 州:
  • 国家/地区: Canada


角色 ID
205523
工作人员类型
Regular Employee
工作室/部门
Marketing
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

The future of entertainment is interactive, and our Marketing team plays an important role in this future by building content, culture, and community around our brands. We empower audiences to Play, Create, Watch, and Connect across our amazing franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, and Battlefield. We're a multi-functional group, with world-class expertise in building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem.

The Marketing Craft group is a content production team within EA Studios who produce the highest quality marketing assets, trailers, and commercials. Within this group, the Marketing Craft Tech Team supports the software tools, tech, and infrastructure that artists and designers need to create their art.

We are looking for a Tools Software Engineer to join the team. The ideal candidate will possess a strong problem-solving mentality and experience in switching from one development environment to another to implement new features in multiple different tools based on different technologies. You will be mostly working on game cinematics tools, sometimes dealing with lower level C++ memory management, sometimes with higher level gameplay cameras and animation timelines, and other times with higher level scripts or UI frameworks for editor interfaces and automation.

You will work alongside a creative team of artists to ensure our marketing visual assets are delivered to the highest quality and efficiency, and compete on a world class level. You will have the responsibility to provide our artists with the tools that will ensure they can be as creative and productive as possible. You will report to the Senior Technology Lead.

Responsibilities

  • Analyzing user requirements and existing tools limitations to design and implement efficient software solutions to optimize existing processes and fulfill those requirements.
  • Delivering reliable tools and technology in different development environments and programming languages for multiple creative purposes.
  • Investigating and understanding complex systems autonomously to fix code issues, optimize inefficiencies, or implement new features.
  • Writing robust, scalable, and maintainable code, and keeping it organized through version control systems.
  • Working on big codebases and game engine code following strict quality and code reviewing policies.
  • Collaborating with partner teams in developing shared solutions across different EA domains.

Requirements

  • Bachelor's degree in computer science or related field, or equivalent training and professional experience
  • 5+ years of professional software development experience
  • Experience in developing C++ or C# complex applications
  • Experience with scripting languages (mostly python)
  • Experience with source control software like Perforce or Git

Bonus Skills

  • Experience with Frostbite, Unreal, Unity, or any other game engine
  • Familiarity with 3D DCC tools such as Autodesk Maya, MotionBuilder, 3dsMax, or Blender
  • Experience developing custom tools / plugins for DCC tools
  • Knowledge about game programming, cinematography, and/or digital animation
  • SQL databases
  • WPF framework


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。