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일반 정보

지역: Orlando, Florida, United States of America 
  • 장소: Orlando
  • 시/도:
  • 국가: United States of America

  • 장소: Madrid
  • 시/도:
  • 국가: Spain


역할 ID
201764
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - SPORTS
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.

As a Lead UI Software Engineer at EA you are responsible for the technical design and implementation of user interfaces. You create project roadmaps and plan sprints, ensuring work is prioritized to use your team's skills. Using your UI development experience, you guide your team in building data-driven interfaces aligned with project goals. You collaborate across departments for iterative UI development and contribute to hands-on work and report to and will report to a Technical Director on the team.

  • Your Responsibilities:

    • You will implement and improve Client Front-End screens and workflows

    • Work with the Interface Designer to lay out and create screens and components.

    • Work with Server and Client BE engineers to establish, hook up and test end-to-end functionality.

    • Refine underlying screen navigation workflow.

    • You will work with other domain owners to integrate and develop technologies into the game

    • Technical oversight of your team members' contributions.

    • Design, implement and document technology and strategies to help develop UI

    • Your Qualifications

    • 5+ years experience in software development with a UI and C++ or C# focus. 

    • Proficiency in integrating and maintaining large-scale systems covering multiple domains.

    • Advanced debugging skills applicable to client/server multiplayer games.

    • Experience developing in and debugging multi-threaded/concurrent architectures.

    • Experience with Visual Studio and knowledge of the debugging tools.