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일반 정보

지역: Hyderabad, Telangana, India 
역할 ID
214826
근로자 유형
Regular Employee
스튜디오/부서
EA Mobile - Slingshot Games (India)
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Job Description : UI Artist II
Location: Hyderabad, Telangana, India
Department: Art / UI
Employment Type: Full-Time
Work Model: Hybrid


Role Overview
Electronic Arts is looking for a talented and detail-oriented UI Artist to create visually compelling and intuitive player experiences for our mobile games. This role combines strong artistic execution with hands-on implementation inside Unity, requiring close collaboration with UX Designers, Game Designers, Artists, and Engineers.
The ideal candidate is passionate about crafting engaging game interfaces, has a strong eye for visual design and usability, and can bring UI concepts from wireframes and mockups to polished, functional in-game experiences.


Responsibilities

  • Create high-quality UI assets, including HUDs, menus, icons, rewards, popups, stores, progression screens, and other in-game interface elements.
  • Design and implement UI screens, layouts, and visual elements within Unity while maintaining visual fidelity and functionality.
  • Collaborate closely with UX Designers to translate wireframes, player flows, and interaction requirements into polished player-facing experiences.
  • Work with Game Designers, Artists, and Engineers to ensure UI supports gameplay goals and technical requirements.
  • Implement responsive UI layouts using Unity UGUI, Canvas systems, Anchors, Layout Groups, and Prefab workflows.
  • Prepare production-ready assets with proper slicing, optimization, naming conventions, and export pipelines.
  • Create and support UI animations, transitions, and visual polish to enhance the player experience.
  • Ensure UI consistency across a wide range of mobile devices, resolutions, and aspect ratios.
  • Support UI asset integration and management using Unity Addressables and established production workflows.
  • Maintain organized project files, prefabs, documentation, and UI libraries to support efficient team collaboration.
  • Identify, troubleshoot, and resolve UI-related visual, functional, and implementation issues.
  • Optimize UI assets and layouts for mobile performance, memory usage, and scalability.
  • Contribute to improving UI pipelines, workflows, and best practices across the team.


Qualifications

  • 8+ years of experience in UI Art, Game UI Design, or UI implementation within the games industry.
  • Strong visual design fundamentals, including composition, hierarchy, typography, color theory, layout design, and visual communication.
  • Proficiency in Photoshop, Illustrator, Figma, and Unity.
  • Strong experience implementing UI using Unity UGUI, including Canvas systems, Anchors, Layout Groups, and responsive UI workflows.
  • Experience creating and maintaining UI Prefabs and reusable UI components.
  • Familiarity with Unity Addressable and UI asset management workflows.
  • Experience collaborating with UX Designers to translate wireframes, user journeys, and interaction designs into polished in-game experiences.
  • Understanding of UI animation, transitions, optimization, and production constraints.
  • Experience supporting UI across multiple mobile resolutions, aspect ratios, and device specifications.
  • Strong problem-solving, communication, and collaboration skills.
  • Ability to balance artistic quality with technical and production requirements.


Nice to Have

  • Experience shipping mobile free-to-play or live-service games.
  • Familiarity with motion graphics, UI VFX, or interactive animation workflows.
  • Basic C# scripting knowledge related to Unity UI systems.
  • Experience designing rewards, progression, inventory, store, economy, or monetization-related UI.
  • Knowledge of accessibility, usability, and mobile UX best practices.
  • Experience working in Agile development environments.


What You'll Bring

  • Strong artistic sensibility with exceptional attention to detail.
  • Passion for creating intuitive, engaging, and visually appealing player experiences.
  • Ability to balance aesthetics, usability, and technical constraints.
  • Ownership mindset with a proactive approach to problem-solving.
  • Strong collaboration skills and the ability to work effectively across multiple disciplines.
  • Curiosity, adaptability, and a desire to continuously improve both craft and workflow.


Portfolio Requirements
Please include a portfolio showcasing:

  • UI screens, HUDs, menus, stores, rewards, icons, or complete visual systems.
  • Examples of UI implementation within Unity or another game engine.
  • Mobile game UI work demonstrating responsive layouts and usability considerations.
  • UI animations, transitions, motion design, or interactive elements.
  • Clear breakdowns of your individual contributions on shipped, freelance, or personal projects.
  • Examples showing both visual design and final in-engine implementation are highly preferred.


 



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.