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通用信息

地点:Hyderabad, Telangana, India 
角色 ID
214826
工作人员类型
Regular Employee
工作室/部门
EA Mobile - Slingshot Games (India)
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Job Description : UI Artist II
Location: Hyderabad, Telangana, India
Department: Art / UI
Employment Type: Full-Time
Work Model: Hybrid


Role Overview
Electronic Arts is looking for a talented and detail-oriented UI Artist to create visually compelling and intuitive player experiences for our mobile games. This role combines strong artistic execution with hands-on implementation inside Unity, requiring close collaboration with UX Designers, Game Designers, Artists, and Engineers.
The ideal candidate is passionate about crafting engaging game interfaces, has a strong eye for visual design and usability, and can bring UI concepts from wireframes and mockups to polished, functional in-game experiences.


Responsibilities

  • Create high-quality UI assets, including HUDs, menus, icons, rewards, popups, stores, progression screens, and other in-game interface elements.
  • Design and implement UI screens, layouts, and visual elements within Unity while maintaining visual fidelity and functionality.
  • Collaborate closely with UX Designers to translate wireframes, player flows, and interaction requirements into polished player-facing experiences.
  • Work with Game Designers, Artists, and Engineers to ensure UI supports gameplay goals and technical requirements.
  • Implement responsive UI layouts using Unity UGUI, Canvas systems, Anchors, Layout Groups, and Prefab workflows.
  • Prepare production-ready assets with proper slicing, optimization, naming conventions, and export pipelines.
  • Create and support UI animations, transitions, and visual polish to enhance the player experience.
  • Ensure UI consistency across a wide range of mobile devices, resolutions, and aspect ratios.
  • Support UI asset integration and management using Unity Addressables and established production workflows.
  • Maintain organized project files, prefabs, documentation, and UI libraries to support efficient team collaboration.
  • Identify, troubleshoot, and resolve UI-related visual, functional, and implementation issues.
  • Optimize UI assets and layouts for mobile performance, memory usage, and scalability.
  • Contribute to improving UI pipelines, workflows, and best practices across the team.


Qualifications

  • 8+ years of experience in UI Art, Game UI Design, or UI implementation within the games industry.
  • Strong visual design fundamentals, including composition, hierarchy, typography, color theory, layout design, and visual communication.
  • Proficiency in Photoshop, Illustrator, Figma, and Unity.
  • Strong experience implementing UI using Unity UGUI, including Canvas systems, Anchors, Layout Groups, and responsive UI workflows.
  • Experience creating and maintaining UI Prefabs and reusable UI components.
  • Familiarity with Unity Addressable and UI asset management workflows.
  • Experience collaborating with UX Designers to translate wireframes, user journeys, and interaction designs into polished in-game experiences.
  • Understanding of UI animation, transitions, optimization, and production constraints.
  • Experience supporting UI across multiple mobile resolutions, aspect ratios, and device specifications.
  • Strong problem-solving, communication, and collaboration skills.
  • Ability to balance artistic quality with technical and production requirements.


Nice to Have

  • Experience shipping mobile free-to-play or live-service games.
  • Familiarity with motion graphics, UI VFX, or interactive animation workflows.
  • Basic C# scripting knowledge related to Unity UI systems.
  • Experience designing rewards, progression, inventory, store, economy, or monetization-related UI.
  • Knowledge of accessibility, usability, and mobile UX best practices.
  • Experience working in Agile development environments.


What You'll Bring

  • Strong artistic sensibility with exceptional attention to detail.
  • Passion for creating intuitive, engaging, and visually appealing player experiences.
  • Ability to balance aesthetics, usability, and technical constraints.
  • Ownership mindset with a proactive approach to problem-solving.
  • Strong collaboration skills and the ability to work effectively across multiple disciplines.
  • Curiosity, adaptability, and a desire to continuously improve both craft and workflow.


Portfolio Requirements
Please include a portfolio showcasing:

  • UI screens, HUDs, menus, stores, rewards, icons, or complete visual systems.
  • Examples of UI implementation within Unity or another game engine.
  • Mobile game UI work demonstrating responsive layouts and usability considerations.
  • UI animations, transitions, motion design, or interactive elements.
  • Clear breakdowns of your individual contributions on shipped, freelance, or personal projects.
  • Examples showing both visual design and final in-engine implementation are highly preferred.


 



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。