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通用信息

地点:Vancouver, British Columbia, Canada 
  • 地点: Edmonton
  • 州:
  • 国家/地区: Canada


角色 ID
209452
工作人员类型
Regular Employee
工作室/部门
EA Studios - Full Circle
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Location: Vancouver, Montreal or Edmonton.


WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team.

"This position is open to qualified individuals based in Vancouver, Montreal or Edmonton."

We are looking for an experienced Associate UX Director to join the Skate team. You will report to the Head of Experience Design

Role Overview:

We're seeking an experienced Associate UX Design Director to lead a team of 5-6 UX designers within our Feature Pillar. This role is critical to delivering compelling, high-impact features that improve retention, expand our player base, and enhance long-term engagement.

As both a UX craft and people leader, you'll oversee design development across features that introduce new activity types, evolve UGX (User-Generated Experiences) systems, strengthen social interactions, and support player-first monetization strategies. This is an opportunity to shape experiences that reach a broader set of player motivations while growing a team and design culture.

Responsibilities:

  • Lead UX strategy and execution across multiple feature areas, balancing quality, usability, and player motivation.

  • Manage, mentor, and support a team of UX designers—providing clear direction, feedback, and career development.

  • Partner with Game Design, UI, Engineering, and Product to create features that appeal to both Legacy and Genre players.

  • Evolve UGX tools to empower creativity and provide meaningful rewards through in-game items and experiences.

  • Enhance social systems to foster stronger in-game connections, communities, and collaboration.

  • Help identify and shape new sustainable revenue opportunities without compromising player trust or experience.

  • Advocate for a player-centric design process grounded in research, feedback, and iteration.

Qualifications:

  • 8+ years of experience in UX design (preferably in games or interactive products), including 3+ years in a team leadership role managing designers

  • Strong portfolio demonstrating complex feature design and a deep understanding of player behavior and motivation.

  • Experience leading and growing teams through live development or multi-release environments.

  • Proficient in social UX, system design, and/or UGC/UGX tool creation.

  • Effective communicator who excels at cross-functional collaboration and strategic thinking.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。