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通用信息

地点:Kirkland, Washington, United States of America 
  • 地点: Kirkland
  • 州:
  • 国家/地区: United States of America

  • 地点: Los Angeles - Del Rey
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  • 国家/地区: United States of America

  • 地点: Redwood City
  • 州:
  • 国家/地区: United States of America

  • 地点: Offsite - New York Metro
  • 州:
  • 国家/地区: United States of America

  • 地点: Offsite - Colorado
  • 州:
  • 国家/地区: United States of America

  • 地点: Offsite - New Jersey
  • 州:
  • 国家/地区: United States of America

  • 地点: Offsite - Minnesota
  • 州:
  • 国家/地区: United States of America

  • 地点: Offsite - Illinois
  • 州:
  • 国家/地区: United States of America


角色 ID
206542
工作人员类型
Temporary Employee
工作室/部门
EA Studios - CAP Central
弹性工作安排
Off Site

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Welcome to EA, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. We create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. We are looking for an Environment Artist II to join a new multi-genre third person open world game team. The ideal candidate is someone who has extensive world building and object modeling experience and can support development across both disciplines as needed.

Responsibilities:

● You will work closely with studio leadership to create 3D levels and assets based on visual, technical and gameplay requirements

● You will ensure all asset types have established budgets and are optimized for the engine

● Active participant in team discussions, critiques and reviews

● Perform as an important contributor of the world production process to create believable and engaging environments .

● You will actively share progression and knowledge within area of expertise and influence related disciplines

● Active participant in team discussions, critiques and reviews

● You will have the ability to keep your team updated on your work when operating remotely.

● You will own your work, able to balance artistic direction and technical constraints

Qualifications:

● Minimum 7+ years of experience combined as an Environment Artist and Object Modeler in game development

● Strong understanding of scene composition, layout, materials, color, and lighting

● Ability to balance art quality and performance optimizations

● A passion for video games



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。